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It’s not just about how long you play. Indirect gaming involvement and genre preferences in predicting gaming disorder risk: evidence from preregistered studies
IntroductionThe strength of the association between gaming involvement and gaming disorder is weak to moderate. Gamers cannot be directly involved in gaming all the time, but how much they are involved in activities indirectly related to gaming during gaming-free time may play an important role. Als...
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Published in: | Frontiers in psychiatry 2023-09, Vol.14, p.1230774-1230774 |
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description | IntroductionThe strength of the association between gaming involvement and gaming disorder is weak to moderate. Gamers cannot be directly involved in gaming all the time, but how much they are involved in activities indirectly related to gaming during gaming-free time may play an important role. Also, specific game genres may matter. The present investigation focuses on the role of indirect gaming involvement and genres in gaming disorder risk prediction. MethodsTwo pre-registered studies were conducted. Study 1 (N = 205) was conducted online, whereas Study 2 (N = 250) was conducted in a lab. In both cases, participants reported their direct and indirect involvement in gaming (DGI and IGI, respectively) and completed a screening tool that estimates the risk of gaming disorder (Gaming Disorder Test). ResultsBoth IGI and DGI were weakly to moderately correlated with gaming disorder (GD) and moderately with each other. The correlations between DGI and GD were similar to those obtained in related studies; the correlation between IGI and GD has not been previously reported. Hierarchical regression that took IGI together with DGI into account showed an increase in the percentage of explained variance, but only in Study 1. Contrary to expectations, IGI did not interact with DGI. As is consistent with previous research, some game genres were found to be more closely related to GD than others: in both studies, this was an RPG; in Study 1, this was also an MMORPG; in Study 2, driving and shooting games also predicted GD risk. DiscussionOverall, the results clearly indicate that not only gaming time plays a role in GD risk assessment: IGI can also predict it and in some cases may allow for more accurate predictions. Gaming genres once again proved to play a role, but these and similar results should be treated with caution due to the partial lack of repeatability. |
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Indirect gaming involvement and genre preferences in predicting gaming disorder risk: evidence from preregistered studies</title><source>PubMed Central</source><creator>Strojny, Paweł ; Kiszka, Patrycja ; Starosta, Jolanta ; Szyszka, Paulina Daria ; Starzec, Sylwia ; Winiarska, Anna ; Strojny, Agnieszka ; Zajas, Aleksandra</creator><creatorcontrib>Strojny, Paweł ; Kiszka, Patrycja ; Starosta, Jolanta ; Szyszka, Paulina Daria ; Starzec, Sylwia ; Winiarska, Anna ; Strojny, Agnieszka ; Zajas, Aleksandra</creatorcontrib><description>IntroductionThe strength of the association between gaming involvement and gaming disorder is weak to moderate. Gamers cannot be directly involved in gaming all the time, but how much they are involved in activities indirectly related to gaming during gaming-free time may play an important role. Also, specific game genres may matter. The present investigation focuses on the role of indirect gaming involvement and genres in gaming disorder risk prediction. MethodsTwo pre-registered studies were conducted. Study 1 (N = 205) was conducted online, whereas Study 2 (N = 250) was conducted in a lab. In both cases, participants reported their direct and indirect involvement in gaming (DGI and IGI, respectively) and completed a screening tool that estimates the risk of gaming disorder (Gaming Disorder Test). ResultsBoth IGI and DGI were weakly to moderately correlated with gaming disorder (GD) and moderately with each other. The correlations between DGI and GD were similar to those obtained in related studies; the correlation between IGI and GD has not been previously reported. Hierarchical regression that took IGI together with DGI into account showed an increase in the percentage of explained variance, but only in Study 1. Contrary to expectations, IGI did not interact with DGI. As is consistent with previous research, some game genres were found to be more closely related to GD than others: in both studies, this was an RPG; in Study 1, this was also an MMORPG; in Study 2, driving and shooting games also predicted GD risk. DiscussionOverall, the results clearly indicate that not only gaming time plays a role in GD risk assessment: IGI can also predict it and in some cases may allow for more accurate predictions. Gaming genres once again proved to play a role, but these and similar results should be treated with caution due to the partial lack of repeatability.</description><identifier>ISSN: 1664-0640</identifier><identifier>EISSN: 1664-0640</identifier><identifier>DOI: 10.3389/fpsyt.2023.1230774</identifier><language>eng</language><publisher>Frontiers Media S.A</publisher><subject>gaming disorder ; gaming involvement ; gaming motivation ; Psychiatry ; video game genres ; video games</subject><ispartof>Frontiers in psychiatry, 2023-09, Vol.14, p.1230774-1230774</ispartof><rights>Copyright © 2023 Strojny, Kiszka, Starosta, Szyszka, Starzec, Winiarska, Strojny and Zajas. 2023 Strojny, Kiszka, Starosta, Szyszka, Starzec, Winiarska, Strojny and Zajas</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c446t-2d5e249322c0bb634d834d5254d4d54dec4ae3f3dffd1ddf940efaee2e0978523</citedby><cites>FETCH-LOGICAL-c446t-2d5e249322c0bb634d834d5254d4d54dec4ae3f3dffd1ddf940efaee2e0978523</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC10546925/pdf/$$EPDF$$P50$$Gpubmedcentral$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC10546925/$$EHTML$$P50$$Gpubmedcentral$$Hfree_for_read</linktohtml><link.rule.ids>230,314,727,780,784,885,27924,27925,53791,53793</link.rule.ids></links><search><creatorcontrib>Strojny, Paweł</creatorcontrib><creatorcontrib>Kiszka, Patrycja</creatorcontrib><creatorcontrib>Starosta, Jolanta</creatorcontrib><creatorcontrib>Szyszka, Paulina Daria</creatorcontrib><creatorcontrib>Starzec, Sylwia</creatorcontrib><creatorcontrib>Winiarska, Anna</creatorcontrib><creatorcontrib>Strojny, Agnieszka</creatorcontrib><creatorcontrib>Zajas, Aleksandra</creatorcontrib><title>It’s not just about how long you play. Indirect gaming involvement and genre preferences in predicting gaming disorder risk: evidence from preregistered studies</title><title>Frontiers in psychiatry</title><description>IntroductionThe strength of the association between gaming involvement and gaming disorder is weak to moderate. Gamers cannot be directly involved in gaming all the time, but how much they are involved in activities indirectly related to gaming during gaming-free time may play an important role. Also, specific game genres may matter. The present investigation focuses on the role of indirect gaming involvement and genres in gaming disorder risk prediction. MethodsTwo pre-registered studies were conducted. Study 1 (N = 205) was conducted online, whereas Study 2 (N = 250) was conducted in a lab. In both cases, participants reported their direct and indirect involvement in gaming (DGI and IGI, respectively) and completed a screening tool that estimates the risk of gaming disorder (Gaming Disorder Test). ResultsBoth IGI and DGI were weakly to moderately correlated with gaming disorder (GD) and moderately with each other. The correlations between DGI and GD were similar to those obtained in related studies; the correlation between IGI and GD has not been previously reported. Hierarchical regression that took IGI together with DGI into account showed an increase in the percentage of explained variance, but only in Study 1. Contrary to expectations, IGI did not interact with DGI. As is consistent with previous research, some game genres were found to be more closely related to GD than others: in both studies, this was an RPG; in Study 1, this was also an MMORPG; in Study 2, driving and shooting games also predicted GD risk. DiscussionOverall, the results clearly indicate that not only gaming time plays a role in GD risk assessment: IGI can also predict it and in some cases may allow for more accurate predictions. Gaming genres once again proved to play a role, but these and similar results should be treated with caution due to the partial lack of repeatability.</description><subject>gaming disorder</subject><subject>gaming involvement</subject><subject>gaming motivation</subject><subject>Psychiatry</subject><subject>video game genres</subject><subject>video games</subject><issn>1664-0640</issn><issn>1664-0640</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>DOA</sourceid><recordid>eNpVUk1v1DAQjRBIVKV_gJOPvezi-CPZcEGogrJSJS5wtryeceptYgfbWbQ3_gbX_jR-CU53hagl6409b95YnldVb2u65nzTvbNTOuY1o4yva8Zp24oX1UXdNGJFG0Ff_he_rq5S2tOyeNfxRl5Uj9v859fvRHzIZD-nTPQuzJnch59kCL4nxzCTadDHNdl6cBFNJr0eXck4fwjDAUf0pcgD6dFHJFNEixG9wVQYyxGcyQv_XAYuhQgYSXTp4T3Bg4OFTWwM40KP2LuUCwBJeQaH6U31yuoh4dUZL6vvnz99u_myuvt6u735eLcyQjR5xUAiEx1nzNDdruECNmVLJgUUEIBGaOSWg7VQA9hOULQakSHt2o1k_LLannQh6L2aoht1PKqgnXq6CLFXOmZnBlRtq2spOFLDUbQWu9KzMSjKGyw10BatDyetad6NCKZ8UtTDM9HnGe_uVR8OqqZSNB2TReH6rBDDjxlTVqNLBodBewxzUmzTcibLUJdm7EQ1MaRUBvCvT03V4hD15BC1OESdHcL_AoUfttE</recordid><startdate>20230918</startdate><enddate>20230918</enddate><creator>Strojny, Paweł</creator><creator>Kiszka, Patrycja</creator><creator>Starosta, Jolanta</creator><creator>Szyszka, Paulina Daria</creator><creator>Starzec, Sylwia</creator><creator>Winiarska, Anna</creator><creator>Strojny, Agnieszka</creator><creator>Zajas, Aleksandra</creator><general>Frontiers Media S.A</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope><scope>5PM</scope><scope>DOA</scope></search><sort><creationdate>20230918</creationdate><title>It’s not just about how long you play. Indirect gaming involvement and genre preferences in predicting gaming disorder risk: evidence from preregistered studies</title><author>Strojny, Paweł ; Kiszka, Patrycja ; Starosta, Jolanta ; Szyszka, Paulina Daria ; Starzec, Sylwia ; Winiarska, Anna ; Strojny, Agnieszka ; Zajas, Aleksandra</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c446t-2d5e249322c0bb634d834d5254d4d54dec4ae3f3dffd1ddf940efaee2e0978523</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>gaming disorder</topic><topic>gaming involvement</topic><topic>gaming motivation</topic><topic>Psychiatry</topic><topic>video game genres</topic><topic>video games</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Strojny, Paweł</creatorcontrib><creatorcontrib>Kiszka, Patrycja</creatorcontrib><creatorcontrib>Starosta, Jolanta</creatorcontrib><creatorcontrib>Szyszka, Paulina Daria</creatorcontrib><creatorcontrib>Starzec, Sylwia</creatorcontrib><creatorcontrib>Winiarska, Anna</creatorcontrib><creatorcontrib>Strojny, Agnieszka</creatorcontrib><creatorcontrib>Zajas, Aleksandra</creatorcontrib><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><collection>Directory of Open Access Journals</collection><jtitle>Frontiers in psychiatry</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Strojny, Paweł</au><au>Kiszka, Patrycja</au><au>Starosta, Jolanta</au><au>Szyszka, Paulina Daria</au><au>Starzec, Sylwia</au><au>Winiarska, Anna</au><au>Strojny, Agnieszka</au><au>Zajas, Aleksandra</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>It’s not just about how long you play. Indirect gaming involvement and genre preferences in predicting gaming disorder risk: evidence from preregistered studies</atitle><jtitle>Frontiers in psychiatry</jtitle><date>2023-09-18</date><risdate>2023</risdate><volume>14</volume><spage>1230774</spage><epage>1230774</epage><pages>1230774-1230774</pages><issn>1664-0640</issn><eissn>1664-0640</eissn><abstract>IntroductionThe strength of the association between gaming involvement and gaming disorder is weak to moderate. Gamers cannot be directly involved in gaming all the time, but how much they are involved in activities indirectly related to gaming during gaming-free time may play an important role. Also, specific game genres may matter. The present investigation focuses on the role of indirect gaming involvement and genres in gaming disorder risk prediction. MethodsTwo pre-registered studies were conducted. Study 1 (N = 205) was conducted online, whereas Study 2 (N = 250) was conducted in a lab. In both cases, participants reported their direct and indirect involvement in gaming (DGI and IGI, respectively) and completed a screening tool that estimates the risk of gaming disorder (Gaming Disorder Test). ResultsBoth IGI and DGI were weakly to moderately correlated with gaming disorder (GD) and moderately with each other. The correlations between DGI and GD were similar to those obtained in related studies; the correlation between IGI and GD has not been previously reported. Hierarchical regression that took IGI together with DGI into account showed an increase in the percentage of explained variance, but only in Study 1. Contrary to expectations, IGI did not interact with DGI. As is consistent with previous research, some game genres were found to be more closely related to GD than others: in both studies, this was an RPG; in Study 1, this was also an MMORPG; in Study 2, driving and shooting games also predicted GD risk. DiscussionOverall, the results clearly indicate that not only gaming time plays a role in GD risk assessment: IGI can also predict it and in some cases may allow for more accurate predictions. Gaming genres once again proved to play a role, but these and similar results should be treated with caution due to the partial lack of repeatability.</abstract><pub>Frontiers Media S.A</pub><doi>10.3389/fpsyt.2023.1230774</doi><tpages>1</tpages><oa>free_for_read</oa></addata></record> |
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title | It’s not just about how long you play. Indirect gaming involvement and genre preferences in predicting gaming disorder risk: evidence from preregistered studies |
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