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Imitation System of Humanoid Robots and Its Applications
In this paper, we propose an imitation system that imitates human motions in videos to plan robot actions that are similar to human motions, with the aim of the complicated whole-body action planning of humanoid robots. Additionally, we created an interaction system that will enable basic human-robo...
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Published in: | IEEE open journal of circuits and systems 2023, Vol.4, p.15-24 |
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creator | Zhan, Ze-Feng Huang, Han-Pang |
description | In this paper, we propose an imitation system that imitates human motions in videos to plan robot actions that are similar to human motions, with the aim of the complicated whole-body action planning of humanoid robots. Additionally, we created an interaction system that will enable basic human-robot interaction for our humanoid robot. To obtain the 3D coordinates of the key points on the human body, we used the 3D pose estimation model. The key points were then transformed into various trajectory files needed by the robot to complete the motion, using the mapping method proposed in this research, which refers to the control strategy and stability of the robot. In addition, we proposed some post-processing methods to post-process the trajectories. In the interaction system, we created a speech and vision system so that the robot could detect human gestures or postures and converse with people. It also has a music rhythm recognition system developed by seniors that enables the robot to dance to the beats of the song. Finally, through this system, we completed several human-robot interaction scenarios, which proved the convenience, and effectiveness of motion planning with an imitation system, and the completeness of the interaction system. |
doi_str_mv | 10.1109/OJCAS.2022.3231097 |
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Additionally, we created an interaction system that will enable basic human-robot interaction for our humanoid robot. To obtain the 3D coordinates of the key points on the human body, we used the 3D pose estimation model. The key points were then transformed into various trajectory files needed by the robot to complete the motion, using the mapping method proposed in this research, which refers to the control strategy and stability of the robot. In addition, we proposed some post-processing methods to post-process the trajectories. In the interaction system, we created a speech and vision system so that the robot could detect human gestures or postures and converse with people. It also has a music rhythm recognition system developed by seniors that enables the robot to dance to the beats of the song. 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Additionally, we created an interaction system that will enable basic human-robot interaction for our humanoid robot. To obtain the 3D coordinates of the key points on the human body, we used the 3D pose estimation model. The key points were then transformed into various trajectory files needed by the robot to complete the motion, using the mapping method proposed in this research, which refers to the control strategy and stability of the robot. In addition, we proposed some post-processing methods to post-process the trajectories. In the interaction system, we created a speech and vision system so that the robot could detect human gestures or postures and converse with people. It also has a music rhythm recognition system developed by seniors that enables the robot to dance to the beats of the song. Finally, through this system, we completed several human-robot interaction scenarios, which proved the convenience, and effectiveness of motion planning with an imitation system, and the completeness of the interaction system.</description><subject>3D pose estimation</subject><subject>Human engineering</subject><subject>human-robot interaction</subject><subject>Humanoid</subject><subject>Humanoid robot</subject><subject>Humanoid robots</subject><subject>imitation system</subject><subject>Legged locomotion</subject><subject>MediaPipe</subject><subject>motion database</subject><subject>Motion planning</subject><subject>Pose estimation</subject><subject>Robot dynamics</subject><subject>Robot kinematics</subject><subject>Robots</subject><subject>Skeleton</subject><subject>Three dimensional models</subject><subject>Three-dimensional displays</subject><subject>Trajectories</subject><subject>Trajectory</subject><subject>Vision systems</subject><issn>2644-1225</issn><issn>2644-1225</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>ESBDL</sourceid><sourceid>DOA</sourceid><recordid>eNpNUMtKw0AUDaJgqf0B3QRcp955zyxLURspFKyuh8lkRlKaTMyki_69aVOKq3M5nMflJMkjgjlCoF42H8vFdo4B4znBZGDETTLBnNIMYcxu_933ySzGHQBghhDCYpLIvK5601ehSbfH2Ls6DT5dHWrThKpMP0MR-piapkzzARdtu6_sWR0fkjtv9tHNLjhNvt9ev5arbL15z5eLdWYJ430mQYjCC1JYhgsimGKOc8IRgDGEMyc9UOkw5YyBY6UV3kpBPPXII-4Ak2mSj7llMDvddlVtuqMOptJnInQ_2nR9ZfdOC4MwUA-yKIBaZ4wEA8qpohTKcI6GrOcxq-3C78HFXu_CoWuG9zUWEkmKJGKDCo8q24UYO-evrQj0aXB9HlyfBteXwQfT02iqnHNXg1JqqKXkDz7qeYk</recordid><startdate>2023</startdate><enddate>2023</enddate><creator>Zhan, Ze-Feng</creator><creator>Huang, Han-Pang</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>ESBDL</scope><scope>RIA</scope><scope>RIE</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SP</scope><scope>8FD</scope><scope>L7M</scope><scope>DOA</scope><orcidid>https://orcid.org/0000-0001-8885-055X</orcidid><orcidid>https://orcid.org/0000-0003-4910-8031</orcidid></search><sort><creationdate>2023</creationdate><title>Imitation System of Humanoid Robots and Its Applications</title><author>Zhan, Ze-Feng ; Huang, Han-Pang</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c356t-8077bf73bc52b37595e6636100aa365e8f048e246550e5dc7fc873f4f1f16e023</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>3D pose estimation</topic><topic>Human engineering</topic><topic>human-robot interaction</topic><topic>Humanoid</topic><topic>Humanoid robot</topic><topic>Humanoid robots</topic><topic>imitation system</topic><topic>Legged locomotion</topic><topic>MediaPipe</topic><topic>motion database</topic><topic>Motion planning</topic><topic>Pose estimation</topic><topic>Robot dynamics</topic><topic>Robot kinematics</topic><topic>Robots</topic><topic>Skeleton</topic><topic>Three dimensional models</topic><topic>Three-dimensional displays</topic><topic>Trajectories</topic><topic>Trajectory</topic><topic>Vision systems</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Zhan, Ze-Feng</creatorcontrib><creatorcontrib>Huang, Han-Pang</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE Xplore Open Access Journals</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998–Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>CrossRef</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>DOAJ Directory of Open Access Journals</collection><jtitle>IEEE open journal of circuits and systems</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Zhan, Ze-Feng</au><au>Huang, Han-Pang</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Imitation System of Humanoid Robots and Its Applications</atitle><jtitle>IEEE open journal of circuits and systems</jtitle><stitle>OJCAS</stitle><date>2023</date><risdate>2023</risdate><volume>4</volume><spage>15</spage><epage>24</epage><pages>15-24</pages><issn>2644-1225</issn><eissn>2644-1225</eissn><coden>IOJCC3</coden><abstract>In this paper, we propose an imitation system that imitates human motions in videos to plan robot actions that are similar to human motions, with the aim of the complicated whole-body action planning of humanoid robots. Additionally, we created an interaction system that will enable basic human-robot interaction for our humanoid robot. To obtain the 3D coordinates of the key points on the human body, we used the 3D pose estimation model. The key points were then transformed into various trajectory files needed by the robot to complete the motion, using the mapping method proposed in this research, which refers to the control strategy and stability of the robot. In addition, we proposed some post-processing methods to post-process the trajectories. In the interaction system, we created a speech and vision system so that the robot could detect human gestures or postures and converse with people. It also has a music rhythm recognition system developed by seniors that enables the robot to dance to the beats of the song. 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subjects | 3D pose estimation Human engineering human-robot interaction Humanoid Humanoid robot Humanoid robots imitation system Legged locomotion MediaPipe motion database Motion planning Pose estimation Robot dynamics Robot kinematics Robots Skeleton Three dimensional models Three-dimensional displays Trajectories Trajectory Vision systems |
title | Imitation System of Humanoid Robots and Its Applications |
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