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Towards the use of video games for learning: A survey about video Games preferences of engineering students

Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers...

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Published in:Journal of computer science and technology (La Plata) 2014-04, Vol.14 (1), p.25-31
Main Authors: Bouciguez, María José, Santos, Graciela, Abásolo Guerrero, María José
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Language:eng ; spa
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Abásolo Guerrero, María José
description Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.
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subjects Computer & video games
design educational technologies
Educational technology
Engineering education
interactive learning environments
Learning
simulations
Students
video games
Virtual environments
Virtual reality
Young adults
title Towards the use of video games for learning: A survey about video Games preferences of engineering students
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