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Towards the use of video games for learning: A survey about video Games preferences of engineering students
Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers...
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Published in: | Journal of computer science and technology (La Plata) 2014-04, Vol.14 (1), p.25-31 |
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creator | Bouciguez, María José Santos, Graciela Abásolo Guerrero, María José |
description | Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies. |
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language | eng ; spa |
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subjects | Computer & video games design educational technologies Educational technology Engineering education interactive learning environments Learning simulations Students video games Virtual environments Virtual reality Young adults |
title | Towards the use of video games for learning: A survey about video Games preferences of engineering students |
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