Loading…

Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality

Research has shown that sensor data generated by a user during a VR experience is closely related to the user’s behavior or state, meaning that the VR user can be quantitatively understood and modeled. Eye-tracking as a sensor signal has been studied in prior research, but its usefulness in a VR con...

Full description

Saved in:
Bibliographic Details
Published in:PloS one 2022-01, Vol.17 (12)
Main Authors: Dayoung Jeong, Mingon Jeong, Ungyeon Yang, Kyungsik Han
Format: Article
Language:English
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:Research has shown that sensor data generated by a user during a VR experience is closely related to the user’s behavior or state, meaning that the VR user can be quantitatively understood and modeled. Eye-tracking as a sensor signal has been studied in prior research, but its usefulness in a VR context has been less examined, and most extant studies have dealt with eye-tracking within a single environment. Our goal is to expand the understanding of the relationship between eye-tracking data and user modeling in VR. In this paper, we examined the role and influence of eye-tracking data in predicting a level of cybersickness and types of locomotion. We developed and applied the same structure of a deep learning model to the multi-sensory data collected from two different studies (cybersickness and locomotion) with a total of 50 participants. The experiment results highlight not only a high applicability of our model to sensor data in a VR context, but also a significant relevance of eye-tracking data as a potential supplement to improving the model’s performance and the importance of eye-tracking data in learning processes overall. We conclude by discussing the relevance of these results to potential future studies on this topic.
ISSN:1932-6203