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Nonlinear Interactive Stories as an Educational Resource

Working with digitized cultural heritage is an important aspect of education. This article offers research on the interaction of pupils and teachers with digitized cultural heritage processed in the Twine2 environment, focusing on exploring the potential use of digital nonlinear stories in the teach...

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Published in:Education sciences 2023-01, Vol.13 (1), p.40
Main Authors: Černý, Michal, Kalmárová, Kristýna, Martonová, Monika, Mazáčová, Pavlína, Škyřík, Petr, Štěpánek, Jan, Vokřál, Jan
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container_title Education sciences
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creator Černý, Michal
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Martonová, Monika
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Vokřál, Jan
description Working with digitized cultural heritage is an important aspect of education. This article offers research on the interaction of pupils and teachers with digitized cultural heritage processed in the Twine2 environment, focusing on exploring the potential use of digital nonlinear stories in the teaching of humanities in high schools. The aim of this study is to describe the design process that led to the creation of 16 innovative educational resources, and to present the results of their pilot testing and evaluation, which subsequently took place among participating teachers and pupils. For the evaluation, we used a mix of design methods, combining a quantitative and qualitative approach. Both the teachers and the pupils were asked about their experience and takeaways from the interaction with the resources offered. The findings show that presenting educational content in the form of a nonlinear interactive story is a suitable alternative to the traditional frontal educational approach, as both teachers and pupils perceived the resources as intuitive, appealing, and effective in helping to achieve the set educational goals. The study also highlights some key recommendations for future designers of nonlinear interactive stories, which emerged from the respondents’ feedback.
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subjects Cultural heritage
Decision making
digital educational resource
digital role-playing
Digitization
digitized cultural heritage
Education
Educational Environment
Educational Objectives
Educational Resources
Educational technology
Equipment and supplies
high school
Information literacy
Learning
Multimedia
nonlinear interactive story
Questionnaires
Role playing
School environment
Secondary schools
Storytelling
Teachers
Teaching
Twine2
title Nonlinear Interactive Stories as an Educational Resource
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