Loading…

Extension of particle-based in-situ visualization for multipoint VR visualization

In the field of nuclear engineering, complex simulations on exascale supercomputers generate large-scale data. To facilitate efficient analysis of such simulation data, one needs to share them among scientists at remote locations. However, data I/O and data transfer for such large-scale data are qui...

Full description

Saved in:
Bibliographic Details
Published in:EPJ Web of conferences 2024, Vol.302, p.11002
Main Authors: Kawamura, Takuma, Shimomura, Kazuya, Osaki, Tsukasa, Idomura, Yasuhiro
Format: Article
Language:English
Citations: Items that this one cites
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:In the field of nuclear engineering, complex simulations on exascale supercomputers generate large-scale data. To facilitate efficient analysis of such simulation data, one needs to share them among scientists at remote locations. However, data I/O and data transfer for such large-scale data are quite costly. To resolve these issues, we developed a remote in-situ visualization system IS-PBVR based on the particle-based volume rendering (PBVR), which is suitable for parallel processing on modern supercomputers. In this study, we extend IS-PBVR for VR visualization on multiple client PCs, thus developing a multi-point remote VR visualization. We apply this technique to fluid simulations on GPU-based supercomputers and verify its utility by sharing in-situ VR visualization between multiple client PCs.
ISSN:2100-014X
2100-014X
DOI:10.1051/epjconf/202430211002