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Extension of particle-based in-situ visualization for multipoint VR visualization
In the field of nuclear engineering, complex simulations on exascale supercomputers generate large-scale data. To facilitate efficient analysis of such simulation data, one needs to share them among scientists at remote locations. However, data I/O and data transfer for such large-scale data are qui...
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Published in: | EPJ Web of conferences 2024, Vol.302, p.11002 |
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Main Authors: | , , , |
Format: | Article |
Language: | English |
Citations: | Items that this one cites |
Online Access: | Get full text |
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Summary: | In the field of nuclear engineering, complex simulations on exascale supercomputers generate large-scale data. To facilitate efficient analysis of such simulation data, one needs to share them among scientists at remote locations. However, data I/O and data transfer for such large-scale data are quite costly. To resolve these issues, we developed a remote in-situ visualization system IS-PBVR based on the particle-based volume rendering (PBVR), which is suitable for parallel processing on modern supercomputers. In this study, we extend IS-PBVR for VR visualization on multiple client PCs, thus developing a multi-point remote VR visualization. We apply this technique to fluid simulations on GPU-based supercomputers and verify its utility by sharing in-situ VR visualization between multiple client PCs. |
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ISSN: | 2100-014X 2100-014X |
DOI: | 10.1051/epjconf/202430211002 |