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Active Learning Strategies in Computer Science Education: A Systematic Review

The main purpose of this study is to examine the implementation of active methodologies in the teaching–learning process in computer science. To achieve this objective, a systematic review using the PRISMA method was performed; the search for articles was conducted through the Scopus and Web of Scie...

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Bibliographic Details
Published in:Multimodal technologies and interaction 2024-06, Vol.8 (6), p.50
Main Authors: Córdova-Esparza, Diana-Margarita, Romero-González, Julio-Alejandro, Córdova-Esparza, Karen-Edith, Terven, Juan, López-Martínez, Rocio-Edith
Format: Article
Language:English
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Summary:The main purpose of this study is to examine the implementation of active methodologies in the teaching–learning process in computer science. To achieve this objective, a systematic review using the PRISMA method was performed; the search for articles was conducted through the Scopus and Web of Science databases and the scientific search engine Google Scholar. By establishing inclusion and exclusion criteria, 15 research papers were selected addressing the use of various active methodologies which have had a positive impact on students’ learning processes. Among the principal active methodologies highlighted are problem-based learning, flipped classrooms, and gamification. The results of the review show how active methodologies promote significant learning, in addition to fostering more outstanding commitment, participation, and motivation on the students’ part. It was observed that active methodologies contribute to the development of fundamental cognitive and socio-emotional skills for their professional growth.
ISSN:2414-4088
2414-4088
DOI:10.3390/mti8060050