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Assessing EFL Students’ Performance and Self-Efficacy Using a Game-Based Learning Approach
Educational technology plays a major role in today’s learning as it offers significant advantages in delivering learning content, classroom communications, and assessing learners. Assessment is a cornerstone in modern and formal education and is particularly necessary for tracking progress, measurin...
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Published in: | Education sciences 2023-12, Vol.13 (12), p.1228 |
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container_title | Education sciences |
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creator | Meccawy, Maram Alzahrani, Asma Mattar, Zinah Almohammadi, Rawan Alzahrani, Samah Aljizani, Ghadeer Meccawy, Zilal |
description | Educational technology plays a major role in today’s learning as it offers significant advantages in delivering learning content, classroom communications, and assessing learners. Assessment is a cornerstone in modern and formal education and is particularly necessary for tracking progress, measuring knowledge or achievement, and planning future educational steps. This study investigates the effects of using an online game-based learning (GBL) approach in students’ assessment in terms of their performance and self-efficacy in English as a foreign language (EFL) learning. A quasi-experiment was conducted on intermediate school-level students, who were divided into two groups, namely control and experimental. Each group underwent an English language test conducted through a Google Form and a role-playing game developed to mimic the functionality of an assessment tool. The results indicate that the performance of the experiment group was neither affected positively nor negatively using the GBL assessment tool. On the other hand, the results also show that using such a tool has positively affected students’ self-efficacy levels. |
doi_str_mv | 10.3390/educsci13121228 |
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subjects | assessment Decision making Distance learning Education Educational Environment Educational Games Educational objectives educational technologies English language English language learning Feedback Formative evaluation Game Based Learning game-based learning GBL Games Gamification Hypotheses Language Tests Learning activities Motivation Problem solving School environment self-efficacy Standardized tests Student Motivation Students Teachers Teaching Teaching Methods |
title | Assessing EFL Students’ Performance and Self-Efficacy Using a Game-Based Learning Approach |
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