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Adolescents’ Perceptions of a Relapse Prevention Treatment for Problematic Gaming—A Qualitative Study

Given the increasing prevalence of problematic gaming, in 2013, the diagnosis “Internet gaming disorder (IGD)” was included in the Diagnostic and Statistical Manual of Mental Disorders, 5th edition (DSM-5) as a potential diagnosis. With a new diagnosis, it is important to determine treatment options...

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Published in:Healthcare (Basel) 2023, Vol.11 (17), p.2366
Main Authors: Gurdal, Sevtap, Kapetanovic, Sabina, Einarsson, Isak, Boson, Karin, Claesdotter-Knutsson, Emma
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creator Gurdal, Sevtap
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description Given the increasing prevalence of problematic gaming, in 2013, the diagnosis “Internet gaming disorder (IGD)” was included in the Diagnostic and Statistical Manual of Mental Disorders, 5th edition (DSM-5) as a potential diagnosis. With a new diagnosis, it is important to determine treatment options. The importance of the parent–child relationship has been emphasised in problematic gaming and its treatment. This study aims to provide more knowledge about adolescents’ perceptions of a treatment for problematic gaming and understand whether such treatment may have a bearing on the parent–child relationship. We conducted individual interviews with nine adolescents who completed a treatment for problematic gaming. The interviews were analysed using thematic analysis. The analysis revealed three themes. Theme 1: adolescents’ experiences of the new treatment; Theme 2: adolescents’ perceptions of the effect of the treatment on their gaming behaviour; and Theme 3: adolescents’ perceptions of changes in their parent–child relationships. The adolescents viewed the treatment as a way of gaining control of their gaming, a process in which a therapist played an integral part. For the majority of the adolescents in our study, the main effects of treatment were gaining insight into how their gaming and gaming-related behaviours affected other parts of their lives. The participants felt that the treatment improved their relationship with their parents through reducing everyday conflicts. This new knowledge can be used for the development of future interventions involving children and adolescents.
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subjects Addictive behaviors
Adults
Analysis
Barn- och ungdomsvetenskap
Behavior
Care and treatment
Caregivers
Child and Youth studies
children
Children & youth
Clinical Medicine
Compulsive gambling
Computer & video games
Diagnosis
Diseases
Evidence-based medicine
Families & family life
Gambling
gaming disorder
interviews
Klinisk medicin
Mediation
Medical and Health Sciences
Medicin och hälsovetenskap
Mental illness
Parent and child
Parents & parenting
Pathological Internet Use
Perceptions
Prevention
problematic gaming
Psychiatry
Psychology
Psykiatri
psykologi
Relapse
Risk factors
Risk perception
Substance abuse treatment
Teenagers
treatment
Youth
title Adolescents’ Perceptions of a Relapse Prevention Treatment for Problematic Gaming—A Qualitative Study
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