Loading…

Virtual Reality and Digital Human Modeling for Ergonomic Assessment in Industrial Product Development: A Patent and Literature Review

The late detection of ergonomic component assembly issues during manufacturing processes has an influence on operator well-being and productivity, as well as having a high cost of correction. Although virtual reality may enhance digital human modeling, there is a knowledge gap on the combination of...

Full description

Saved in:
Bibliographic Details
Published in:Applied sciences 2022-02, Vol.12 (3), p.1084
Main Authors: da Silva, Adailton Gonçalves, Mendes Gomes, Marcus Vinicius, Winkler, Ingrid
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by cdi_FETCH-LOGICAL-c364t-c0b90c214ab0ebd26f1a22ef0d46fbe376310445d9983bb0849272f376d97b933
cites cdi_FETCH-LOGICAL-c364t-c0b90c214ab0ebd26f1a22ef0d46fbe376310445d9983bb0849272f376d97b933
container_end_page
container_issue 3
container_start_page 1084
container_title Applied sciences
container_volume 12
creator da Silva, Adailton Gonçalves
Mendes Gomes, Marcus Vinicius
Winkler, Ingrid
description The late detection of ergonomic component assembly issues during manufacturing processes has an influence on operator well-being and productivity, as well as having a high cost of correction. Although virtual reality may enhance digital human modeling, there is a knowledge gap on the combination of these technologies to assess ergonomics. This study aims to analyze the application of virtual reality and digital human modeling for physical ergonomics assessment during product development in the industry, through a review of patents and the literature. We searched the Derwent Innovation Index, Scopus, and Web of Science databases and found 250 patents and 18 articles. We observed an exponential increase in patents, concentrated among major technological players, and a wide range of technologies being invented. A significant number of studies focuses on the automotive and aviation industries. Despite a relative consensus in the literature on the benefits of integrating virtual reality and digital human modeling to assess physical ergonomics in the early stages of product development, the technologies are seldom combined in the same analysis; moreover, most cases continue to focus on analyzing pre-designed production processes, when resources are completely deployed. These outcomes may provide a reference for practitioners and researchers to develop novel solutions for the early detection of physical ergonomics issues in the industry.
doi_str_mv 10.3390/app12031084
format article
fullrecord <record><control><sourceid>proquest_doaj_</sourceid><recordid>TN_cdi_doaj_primary_oai_doaj_org_article_e0ab07f087464a6eb0c6866c3b28eba0</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><doaj_id>oai_doaj_org_article_e0ab07f087464a6eb0c6866c3b28eba0</doaj_id><sourcerecordid>2636121152</sourcerecordid><originalsourceid>FETCH-LOGICAL-c364t-c0b90c214ab0ebd26f1a22ef0d46fbe376310445d9983bb0849272f376d97b933</originalsourceid><addsrcrecordid>eNpNUdtKAzEQXUTBoj75AwEfpZqb2V3fSr0VKoqoryGX2ZKy3axJttIP8L9NrYjzMsPhzDlzKYpTgi8Yq_Gl6ntCMSO44nvFiOJSjBkn5f6_-rA4iXGJc9SEVQSPiq93F9KgWvQCqnVpg1Rn0Y1buJSxh2GlOvToLbSuW6DGB3QbFr7zK2fQJEaIcQVdQq5Ds84OMQWXu56Dt4NJ6AbW0Pp-y7hGE_Ss0pa71Z-7BEGlIUC2XTv4PC4OGtVGOPnNR8Xb3e3r9GE8f7qfTSfzsWGCp7HBusaGEq40Bm2paIiiFBpsuWg0sFLk7Tm_snVdMa3zIWpa0ibjti51zdhRMdvpWq-Wsg9upcJGeuXkD-DDQqqQnGlBAs4mZYOrkguuBGhsRCWEYZpWoBXOWmc7rT74jwFikks_hC6PL6lgglBCrmhmne9YJvgYAzR_rgTL7dvkv7exb6M0ito</addsrcrecordid><sourcetype>Open Website</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2636121152</pqid></control><display><type>article</type><title>Virtual Reality and Digital Human Modeling for Ergonomic Assessment in Industrial Product Development: A Patent and Literature Review</title><source>Publicly Available Content (ProQuest)</source><source>Coronavirus Research Database</source><creator>da Silva, Adailton Gonçalves ; Mendes Gomes, Marcus Vinicius ; Winkler, Ingrid</creator><creatorcontrib>da Silva, Adailton Gonçalves ; Mendes Gomes, Marcus Vinicius ; Winkler, Ingrid</creatorcontrib><description>The late detection of ergonomic component assembly issues during manufacturing processes has an influence on operator well-being and productivity, as well as having a high cost of correction. Although virtual reality may enhance digital human modeling, there is a knowledge gap on the combination of these technologies to assess ergonomics. This study aims to analyze the application of virtual reality and digital human modeling for physical ergonomics assessment during product development in the industry, through a review of patents and the literature. We searched the Derwent Innovation Index, Scopus, and Web of Science databases and found 250 patents and 18 articles. We observed an exponential increase in patents, concentrated among major technological players, and a wide range of technologies being invented. A significant number of studies focuses on the automotive and aviation industries. Despite a relative consensus in the literature on the benefits of integrating virtual reality and digital human modeling to assess physical ergonomics in the early stages of product development, the technologies are seldom combined in the same analysis; moreover, most cases continue to focus on analyzing pre-designed production processes, when resources are completely deployed. These outcomes may provide a reference for practitioners and researchers to develop novel solutions for the early detection of physical ergonomics issues in the industry.</description><identifier>ISSN: 2076-3417</identifier><identifier>EISSN: 2076-3417</identifier><identifier>DOI: 10.3390/app12031084</identifier><language>eng</language><publisher>Basel: MDPI AG</publisher><subject>automotive industry ; Computer applications ; digital human modeling ; Ergonomics ; Industrial development ; Innovations ; Keywords ; Knowledge ; Literature reviews ; Manufacturing ; Manufacturing industry ; Modelling ; physical ergonomics analysis ; Product design ; Product development ; Search strategies ; Systematic review ; Virtual reality</subject><ispartof>Applied sciences, 2022-02, Vol.12 (3), p.1084</ispartof><rights>2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c364t-c0b90c214ab0ebd26f1a22ef0d46fbe376310445d9983bb0849272f376d97b933</citedby><cites>FETCH-LOGICAL-c364t-c0b90c214ab0ebd26f1a22ef0d46fbe376310445d9983bb0849272f376d97b933</cites><orcidid>0000-0001-6505-6636</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.proquest.com/docview/2636121152/fulltextPDF?pq-origsite=primo$$EPDF$$P50$$Gproquest$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://www.proquest.com/docview/2636121152?pq-origsite=primo$$EHTML$$P50$$Gproquest$$Hfree_for_read</linktohtml><link.rule.ids>314,776,780,25731,27901,27902,36989,38493,43871,44566,74155,74869</link.rule.ids></links><search><creatorcontrib>da Silva, Adailton Gonçalves</creatorcontrib><creatorcontrib>Mendes Gomes, Marcus Vinicius</creatorcontrib><creatorcontrib>Winkler, Ingrid</creatorcontrib><title>Virtual Reality and Digital Human Modeling for Ergonomic Assessment in Industrial Product Development: A Patent and Literature Review</title><title>Applied sciences</title><description>The late detection of ergonomic component assembly issues during manufacturing processes has an influence on operator well-being and productivity, as well as having a high cost of correction. Although virtual reality may enhance digital human modeling, there is a knowledge gap on the combination of these technologies to assess ergonomics. This study aims to analyze the application of virtual reality and digital human modeling for physical ergonomics assessment during product development in the industry, through a review of patents and the literature. We searched the Derwent Innovation Index, Scopus, and Web of Science databases and found 250 patents and 18 articles. We observed an exponential increase in patents, concentrated among major technological players, and a wide range of technologies being invented. A significant number of studies focuses on the automotive and aviation industries. Despite a relative consensus in the literature on the benefits of integrating virtual reality and digital human modeling to assess physical ergonomics in the early stages of product development, the technologies are seldom combined in the same analysis; moreover, most cases continue to focus on analyzing pre-designed production processes, when resources are completely deployed. These outcomes may provide a reference for practitioners and researchers to develop novel solutions for the early detection of physical ergonomics issues in the industry.</description><subject>automotive industry</subject><subject>Computer applications</subject><subject>digital human modeling</subject><subject>Ergonomics</subject><subject>Industrial development</subject><subject>Innovations</subject><subject>Keywords</subject><subject>Knowledge</subject><subject>Literature reviews</subject><subject>Manufacturing</subject><subject>Manufacturing industry</subject><subject>Modelling</subject><subject>physical ergonomics analysis</subject><subject>Product design</subject><subject>Product development</subject><subject>Search strategies</subject><subject>Systematic review</subject><subject>Virtual reality</subject><issn>2076-3417</issn><issn>2076-3417</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>COVID</sourceid><sourceid>PIMPY</sourceid><sourceid>DOA</sourceid><recordid>eNpNUdtKAzEQXUTBoj75AwEfpZqb2V3fSr0VKoqoryGX2ZKy3axJttIP8L9NrYjzMsPhzDlzKYpTgi8Yq_Gl6ntCMSO44nvFiOJSjBkn5f6_-rA4iXGJc9SEVQSPiq93F9KgWvQCqnVpg1Rn0Y1buJSxh2GlOvToLbSuW6DGB3QbFr7zK2fQJEaIcQVdQq5Ds84OMQWXu56Dt4NJ6AbW0Pp-y7hGE_Ss0pa71Z-7BEGlIUC2XTv4PC4OGtVGOPnNR8Xb3e3r9GE8f7qfTSfzsWGCp7HBusaGEq40Bm2paIiiFBpsuWg0sFLk7Tm_snVdMa3zIWpa0ibjti51zdhRMdvpWq-Wsg9upcJGeuXkD-DDQqqQnGlBAs4mZYOrkguuBGhsRCWEYZpWoBXOWmc7rT74jwFikks_hC6PL6lgglBCrmhmne9YJvgYAzR_rgTL7dvkv7exb6M0ito</recordid><startdate>20220201</startdate><enddate>20220201</enddate><creator>da Silva, Adailton Gonçalves</creator><creator>Mendes Gomes, Marcus Vinicius</creator><creator>Winkler, Ingrid</creator><general>MDPI AG</general><scope>AAYXX</scope><scope>CITATION</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>COVID</scope><scope>DWQXO</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>DOA</scope><orcidid>https://orcid.org/0000-0001-6505-6636</orcidid></search><sort><creationdate>20220201</creationdate><title>Virtual Reality and Digital Human Modeling for Ergonomic Assessment in Industrial Product Development: A Patent and Literature Review</title><author>da Silva, Adailton Gonçalves ; Mendes Gomes, Marcus Vinicius ; Winkler, Ingrid</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c364t-c0b90c214ab0ebd26f1a22ef0d46fbe376310445d9983bb0849272f376d97b933</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>automotive industry</topic><topic>Computer applications</topic><topic>digital human modeling</topic><topic>Ergonomics</topic><topic>Industrial development</topic><topic>Innovations</topic><topic>Keywords</topic><topic>Knowledge</topic><topic>Literature reviews</topic><topic>Manufacturing</topic><topic>Manufacturing industry</topic><topic>Modelling</topic><topic>physical ergonomics analysis</topic><topic>Product design</topic><topic>Product development</topic><topic>Search strategies</topic><topic>Systematic review</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>da Silva, Adailton Gonçalves</creatorcontrib><creatorcontrib>Mendes Gomes, Marcus Vinicius</creatorcontrib><creatorcontrib>Winkler, Ingrid</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Central (Alumni)</collection><collection>ProQuest Central</collection><collection>ProQuest Central Essentials</collection><collection>AUTh Library subscriptions: ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>Coronavirus Research Database</collection><collection>ProQuest Central</collection><collection>Publicly Available Content (ProQuest)</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>DOAJ Directory of Open Access Journals</collection><jtitle>Applied sciences</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>da Silva, Adailton Gonçalves</au><au>Mendes Gomes, Marcus Vinicius</au><au>Winkler, Ingrid</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Virtual Reality and Digital Human Modeling for Ergonomic Assessment in Industrial Product Development: A Patent and Literature Review</atitle><jtitle>Applied sciences</jtitle><date>2022-02-01</date><risdate>2022</risdate><volume>12</volume><issue>3</issue><spage>1084</spage><pages>1084-</pages><issn>2076-3417</issn><eissn>2076-3417</eissn><abstract>The late detection of ergonomic component assembly issues during manufacturing processes has an influence on operator well-being and productivity, as well as having a high cost of correction. Although virtual reality may enhance digital human modeling, there is a knowledge gap on the combination of these technologies to assess ergonomics. This study aims to analyze the application of virtual reality and digital human modeling for physical ergonomics assessment during product development in the industry, through a review of patents and the literature. We searched the Derwent Innovation Index, Scopus, and Web of Science databases and found 250 patents and 18 articles. We observed an exponential increase in patents, concentrated among major technological players, and a wide range of technologies being invented. A significant number of studies focuses on the automotive and aviation industries. Despite a relative consensus in the literature on the benefits of integrating virtual reality and digital human modeling to assess physical ergonomics in the early stages of product development, the technologies are seldom combined in the same analysis; moreover, most cases continue to focus on analyzing pre-designed production processes, when resources are completely deployed. These outcomes may provide a reference for practitioners and researchers to develop novel solutions for the early detection of physical ergonomics issues in the industry.</abstract><cop>Basel</cop><pub>MDPI AG</pub><doi>10.3390/app12031084</doi><orcidid>https://orcid.org/0000-0001-6505-6636</orcidid><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 2076-3417
ispartof Applied sciences, 2022-02, Vol.12 (3), p.1084
issn 2076-3417
2076-3417
language eng
recordid cdi_doaj_primary_oai_doaj_org_article_e0ab07f087464a6eb0c6866c3b28eba0
source Publicly Available Content (ProQuest); Coronavirus Research Database
subjects automotive industry
Computer applications
digital human modeling
Ergonomics
Industrial development
Innovations
Keywords
Knowledge
Literature reviews
Manufacturing
Manufacturing industry
Modelling
physical ergonomics analysis
Product design
Product development
Search strategies
Systematic review
Virtual reality
title Virtual Reality and Digital Human Modeling for Ergonomic Assessment in Industrial Product Development: A Patent and Literature Review
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-01T15%3A53%3A37IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_doaj_&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Virtual%20Reality%20and%20Digital%20Human%20Modeling%20for%20Ergonomic%20Assessment%20in%20Industrial%20Product%20Development:%20A%20Patent%20and%20Literature%20Review&rft.jtitle=Applied%20sciences&rft.au=da%20Silva,%20Adailton%20Gon%C3%A7alves&rft.date=2022-02-01&rft.volume=12&rft.issue=3&rft.spage=1084&rft.pages=1084-&rft.issn=2076-3417&rft.eissn=2076-3417&rft_id=info:doi/10.3390/app12031084&rft_dat=%3Cproquest_doaj_%3E2636121152%3C/proquest_doaj_%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c364t-c0b90c214ab0ebd26f1a22ef0d46fbe376310445d9983bb0849272f376d97b933%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=2636121152&rft_id=info:pmid/&rfr_iscdi=true