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Designing a Deck of Timeline Cards for Tabletops and Tabletop Simulator
This lesson demonstrates how to use nanDECK to design and publish your own deck of printed or digital playing cards, and use them to test a group's knowledge of historical events through a _Timeline_-like game mechanic. This lesson will also highlight best practices for handling digitized histo...
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Published in: | The programming historian 2024-03, Vol.13 (13) |
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Main Author: | |
Format: | Article |
Language: | English |
Online Access: | Get full text |
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Summary: | This lesson demonstrates how to use nanDECK to design and publish your own deck of printed or digital playing cards, and use them to test a group's knowledge of historical events through a _Timeline_-like game mechanic. This lesson will also highlight best practices for handling digitized historical objects. |
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ISSN: | 2397-2068 2397-2068 |
DOI: | 10.46430/phen0118 |