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Designing a Deck of Timeline Cards for Tabletops and Tabletop Simulator

This lesson demonstrates how to use nanDECK to design and publish your own deck of printed or digital playing cards, and use them to test a group's knowledge of historical events through a _Timeline_-like game mechanic. This lesson will also highlight best practices for handling digitized histo...

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Bibliographic Details
Published in:The programming historian 2024-03, Vol.13 (13)
Main Author: Williams, Mita
Format: Article
Language:English
Online Access:Get full text
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Description
Summary:This lesson demonstrates how to use nanDECK to design and publish your own deck of printed or digital playing cards, and use them to test a group's knowledge of historical events through a _Timeline_-like game mechanic. This lesson will also highlight best practices for handling digitized historical objects.
ISSN:2397-2068
2397-2068
DOI:10.46430/phen0118