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Co-activation patterns during viewing of different video game genres

Past research has revealed cognitive improvements resulting from engagement with both traditional action video games and newer action-like video games, such as action real-time strategy games (ARSG). However, the cortical dynamics elicited by different video gaming genres remain unclear. This study...

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Published in:Brain research bulletin 2024-07, Vol.213, p.110974, Article 110974
Main Authors: Cui, Ruifang, Zheng, Zihao, Jiang, Lijun, Ma, Weiyi, Gong, Diankun, Yao, Dezhong
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Zheng, Zihao
Jiang, Lijun
Ma, Weiyi
Gong, Diankun
Yao, Dezhong
description Past research has revealed cognitive improvements resulting from engagement with both traditional action video games and newer action-like video games, such as action real-time strategy games (ARSG). However, the cortical dynamics elicited by different video gaming genres remain unclear. This study explored the temporal dynamics of cortical networks in response to different gaming genres. Functional magnetic resonance imaging (fMRI) data were obtained during eye-closed resting and passive viewing of gameplay videos of three genres: life simulation games (LSG), first-person shooter games (FPS), and ARSG. Data analysis used a seed-free Co-Activation Pattern (CAP) based on Regions of Interest (ROIs). When comparing the viewing of action-like video games (FPS and ARSG) to LSG viewing, significant dynamic distinctions were observed in both primary and higher-order networks. Within action-like video games, compared to FPS viewing, ARSG viewing elicited a more pronounced increase in the Fraction of Time and Counts of attentional control-related CAPs, along with an increased Transition Probability from sensorimotor-related CAPs to attentional control-related CAPs. Compared to ARSG viewing, FPS viewing elicited a significant increase in the Fraction of Time of sensorimotor-related CAPs, when gaming experience was considered as a covariate. Thus, different video gaming genres, including distinct action-like video gaming genres, elicited unique dynamic patterns in whole-brain CAPs, potentially influencing the development of various cognitive processes. •Four pairs of co-activation patterns represented distinct functional correlations.•Dynamic structures of co-activation patterns induced by different gaming viewing.•Action-like video games and LSG induced extensive dynamic differences.•FPS and ARSG induced distinct dynamic patterns in co-activation patterns.
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subjects Action real-time strategy game
Adult
Attention - physiology
Brain - diagnostic imaging
Brain - physiology
Brain Mapping - methods
Co-activation pattern method
Dynamic pattern
Female
First-person shooter game
Humans
Magnetic Resonance Imaging
Male
Neurosynth topic
Task-state brain network
Video Games
Young Adult
title Co-activation patterns during viewing of different video game genres
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