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Everyday Believability
Believable Agents must be able to handle a large number of goals, opportunistically acting on them while maintaining a focus of purpose. They also must be able to operate over long life times without signifIcant performance degradations. We describe in this paper a method of managing an agent's...
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creator | Pelton, Garrett A Lehman, Jill F |
description | Believable Agents must be able to handle a large number of goals, opportunistically acting on them while maintaining a focus of purpose. They also must be able to operate over long life times without signifIcant performance degradations. We describe in this paper a method of managing an agent's goals so that the agent can make progress on as many goals as possible, without spending undue time considering goals that it can't make progress on. The key part of this method is a way of specializing and generalizing the set of perceptual cues that are used to bring a goal into consideration by the agent. The method is described via a simple example. (AN) |
format | report |
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source | DTIC Technical Reports |
subjects | ALGORITHMS ARTIFICIAL INTELLIGENCE COMPUTERIZED SIMULATION CONTROL THEORY Cybernetics DECISION MAKING DEGRADATION EXECUTIVE ROUTINES LEARNING MACHINES LONG RANGE(TIME) OPERATING SYSTEMS(COMPUTERS) OPTIMIZATION PATTERN RECOGNITION RULE BASED SYSTEMS SYSTEMS ANALYSIS |
title | Everyday Believability |
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