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A Concise User's Guide to ISAAC_FL: ISAAC's Mission-Fitness Landscape Mapper Program
ISAAC (Irreducible Semi-Autonomous Adaptive Combat) is a simple multiagent-based toy model of land combat design to illustrate how certain aspects of land combat can be viewed as emergent phenomena resulting from the collective, nonlinear, decentralized interactions among notional combatants. ISAAC...
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Format: | Report |
Language: | English |
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Online Access: | Request full text |
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Summary: | ISAAC (Irreducible Semi-Autonomous Adaptive Combat) is a simple multiagent-based toy model of land combat design to illustrate how certain aspects of land combat can be viewed as emergent phenomena resulting from the collective, nonlinear, decentralized interactions among notional combatants. ISAAC takes a bottom-up, synthesis approach to the modeling of combat, vice the more traditional top-down, reductionist approach, and represents a first step toward developing a complex systems theoretic analyst's toolbox for identifying, exploring, and possibly exploiting emergent collective patterns of behavior on the battlefield. This model was developed as part of a recently completed project, sponsored by the Marine Corps Combat Development Command, that assessed the general applicability of "complex systems theory." The focus of this brief is a stand-alone Mission-Fitness Landscape Mapper that uses the core engine to "map-out" the behavior over a user-defined d-dimensional slice of ISAAC's total N-dimensional phase-space. |
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