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A Concise User's Guide to ISAAC_FL: ISAAC's Mission-Fitness Landscape Mapper Program

ISAAC (Irreducible Semi-Autonomous Adaptive Combat) is a simple multiagent-based toy model of land combat design to illustrate how certain aspects of land combat can be viewed as emergent phenomena resulting from the collective, nonlinear, decentralized interactions among notional combatants. ISAAC...

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Main Author: Ilachinski, Andrew
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description ISAAC (Irreducible Semi-Autonomous Adaptive Combat) is a simple multiagent-based toy model of land combat design to illustrate how certain aspects of land combat can be viewed as emergent phenomena resulting from the collective, nonlinear, decentralized interactions among notional combatants. ISAAC takes a bottom-up, synthesis approach to the modeling of combat, vice the more traditional top-down, reductionist approach, and represents a first step toward developing a complex systems theoretic analyst's toolbox for identifying, exploring, and possibly exploiting emergent collective patterns of behavior on the battlefield. This model was developed as part of a recently completed project, sponsored by the Marine Corps Combat Development Command, that assessed the general applicability of "complex systems theory." The focus of this brief is a stand-alone Mission-Fitness Landscape Mapper that uses the core engine to "map-out" the behavior over a user-defined d-dimensional slice of ISAAC's total N-dimensional phase-space.
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recordid cdi_dtic_stinet_ADA362401
source DTIC Technical Reports
subjects ARTIFICIAL INTELLIGENCE
COMBAT SIMULATION
Cybernetics
ISAAC COMPUTER PROGRAM
ISAAC(IRREDUCIBLE SEMI AUTONOMOUS ADAPTIVE COMBAT)
LAND WARFARE
LEARNING MACHINES
Military Operations, Strategy and Tactics
RULE BASED SYSTEMS
SYSTEMS ANALYSIS
USER MANUALS
WAR GAMES
title A Concise User's Guide to ISAAC_FL: ISAAC's Mission-Fitness Landscape Mapper Program
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