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An expert system to improve the functioning of the clothing industry
Purpose – Today the garment industry in México is vulnerable to complex problems. This type of industry is subject to influences which over time, modify the perceptions of those involved in the design process due to the fact that they face problems that have both objective and subjective characteris...
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Published in: | International journal of clothing science and technology 2015-03, Vol.27 (1), p.99-128 |
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Main Authors: | , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that cite this one |
Online Access: | Get full text |
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Summary: | Purpose
– Today the garment industry in México is vulnerable to complex problems. This type of industry is subject to influences which over time, modify the perceptions of those involved in the design process due to the fact that they face problems that have both objective and subjective characteristics. In this study the authors used interviews, direct observation methodology, and theoretical argumentation to obtain the experts knowledge as they describe the problems that arise in the process of garment design for Mexican markets. The purpose of this paper is to generate a methodology so that the expert in this field will become highly specialized, resulting in heightened abilities and reinforcing them with the methodology of soft systems and the design management model (DMM). The results suggest that they are applicable to any area of design.
Design/methodology/approach
– The success or failure of expert system (ES) depends directly on the acquisition of knowledge (Méndez-Gurrola, 2007, 2012), to accomplish that, three large groups of techniques are used to extract that knowledge: manual, semiautomatic, and automatic. Within the group of manual techniques, interviews, protocol analysis, questionnaires, direct on site observation, and the extraction of closed curves are emphasized. This technique is chosen for its ability to extract the particular type of knowledge being sought. The knowledge of the dominion expert in the design process applied to the clothing industry in México is based on processes and at the same time is episodic, meaning that part of the procedure is automated and each step of the process triggers the next. This knowledge is also based on experience which is of an autobiographical nature.
Findings
– First, when one simulates human behavior, the hardest thing is to choose a knowledge representation that conforms as closely as possible to its emulation. According to, choosing a given type of knowledge representation is an art that is discovered little by little. And this is true as one designs and assembles a representation, when one realizes how far the authors are from imitating the design of the human brain processes, and discovers or invents methodologies to achieve it, combining the results of investigations into knowledge representation, cognitive psychology, and cognitive engineering. Second, solving any complex situation in the design process function of the clothing industry is no easy task. It requires plenty of experience in |
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ISSN: | 0955-6222 1758-5953 |
DOI: | 10.1108/IJCST-08-2013-0084 |