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Persuasion GO: An activity for increasing students' awareness of approaches to social influence

Courses: Persuasion, Compliance Gaining Objectives: In this single-class activity, based loosely on the video-game sensation Pokémon GO, students learn about, enact, and "capture" a variety of compliance-gaining tactics. Along the way, they gain awareness of various approaches to persuasio...

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Bibliographic Details
Published in:Communication teacher 2018-10, Vol.32 (4), p.179-185
Main Authors: Seiter, John S., Gass, Robert H., Seiter, Christian R.
Format: Article
Language:English
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Summary:Courses: Persuasion, Compliance Gaining Objectives: In this single-class activity, based loosely on the video-game sensation Pokémon GO, students learn about, enact, and "capture" a variety of compliance-gaining tactics. Along the way, they gain awareness of various approaches to persuasion, the implications of using such approaches, habitual persuasion, and the goals-plans-action model.
ISSN:1740-4622
1740-4630
1740-4622
DOI:10.1080/17404622.2017.1372606