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Persuasion GO: An activity for increasing students' awareness of approaches to social influence
Courses: Persuasion, Compliance Gaining Objectives: In this single-class activity, based loosely on the video-game sensation Pokémon GO, students learn about, enact, and "capture" a variety of compliance-gaining tactics. Along the way, they gain awareness of various approaches to persuasio...
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Published in: | Communication teacher 2018-10, Vol.32 (4), p.179-185 |
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container_end_page | 185 |
container_issue | 4 |
container_start_page | 179 |
container_title | Communication teacher |
container_volume | 32 |
creator | Seiter, John S. Gass, Robert H. Seiter, Christian R. |
description | Courses: Persuasion, Compliance Gaining
Objectives: In this single-class activity, based loosely on the video-game sensation Pokémon GO, students learn about, enact, and "capture" a variety of compliance-gaining tactics. Along the way, they gain awareness of various approaches to persuasion, the implications of using such approaches, habitual persuasion, and the goals-plans-action model. |
doi_str_mv | 10.1080/17404622.2017.1372606 |
format | article |
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Objectives: In this single-class activity, based loosely on the video-game sensation Pokémon GO, students learn about, enact, and "capture" a variety of compliance-gaining tactics. Along the way, they gain awareness of various approaches to persuasion, the implications of using such approaches, habitual persuasion, and the goals-plans-action model.</abstract><cop>Annandale</cop><pub>Routledge</pub><doi>10.1080/17404622.2017.1372606</doi><tpages>7</tpages></addata></record> |
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identifier | ISSN: 1740-4622 |
ispartof | Communication teacher, 2018-10, Vol.32 (4), p.179-185 |
issn | 1740-4622 1740-4630 1740-4622 |
language | eng |
recordid | cdi_eric_primary_EJ1190744 |
source | Taylor & Francis; ERIC |
subjects | Class Activities Communication Communications Compliance Compliance (Psychology) Computer & video games Educational psychology Metacognition Persuasive Discourse Students Teaching Methods Video Games |
title | Persuasion GO: An activity for increasing students' awareness of approaches to social influence |
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