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Evidence for Second Language Socialization in Multiplayer Online Game Play

This ethnographic case study aims to examine second language socialization (SLS) in a massively multiplayer online game (MMOG) called Stronghold Kingdoms (SK). To explore the affordances of this community for SLS, the social dynamics in a Faction community during four life-time periods, namely, war,...

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Published in:TESL-EJ (Berkeley, Calif.) Calif.), 2021-02, Vol.24 (4), p.1
Main Author: Shahrokni, Seyed Abdollah
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description This ethnographic case study aims to examine second language socialization (SLS) in a massively multiplayer online game (MMOG) called Stronghold Kingdoms (SK). To explore the affordances of this community for SLS, the social dynamics in a Faction community during four life-time periods, namely, war, post-war peace and life in exile, end of the world, and immigration to a new world were investigated using three methods: observation, analysis of records (in-game forum exchanges), and interview. The results suggested that the norms of the Faction community, that is, communication, collaboration, skills, support, rules, closeness, trust, status, and shared experiences provided a supportive environment for SLS. Moreover, the results of an in-depth interview conducted with one of the Faction non-native English speakers (NNES) revealed that the affordances of SK were important in the development and improvement of second language skills. Therefore, this study offers implications for second language pedagogy and research.
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subjects Case Studies
Collaboration
Communities of Practice
Computer & video games
Computer Assisted Instruction
Computer Games
Computer Mediated Communication
Computer Simulation
Credibility
English (Second Language)
Ethnography
Immigration
Language Proficiency
Peace
Second Language Instruction
Second Language Learning
Socialization
Teaching Methods
Trust (Psychology)
War
title Evidence for Second Language Socialization in Multiplayer Online Game Play
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