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A "virtually minimal" visuo-haptic training of attention in severe traumatic brain injury
Background Although common during the early stages of recovery from severe traumatic brain injury (TBI), attention deficits have been scarcely investigated. Encouraging evidence suggests beneficial effects of attention training in more chronic and higher functioning patients. Interactive technology...
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Published in: | Journal of NeuroEngineering and Rehabilitation 2013, Vol.10 |
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container_title | Journal of NeuroEngineering and Rehabilitation |
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creator | Dvorkin, Assaf Y Ramaiya, Milan Larson, Eric B Zollman, Felise S Hsu, Nancy Pacini, Sonia Shah, Amit Patton, James L |
description | Background Although common during the early stages of recovery from severe traumatic brain injury (TBI), attention deficits have been scarcely investigated. Encouraging evidence suggests beneficial effects of attention training in more chronic and higher functioning patients. Interactive technology may provide new opportunities for rehabilitation in inpatients who are earlier in their recovery. Methods We designed a "virtually minimal" approach using robot-rendered haptics in a virtual environment to train severely injured inpatients in the early stages of recovery to sustain attention to a visuo-motor task. 21 inpatients with severe TBI completed repetitive reaching toward targets that were both seen and felt. Patients were tested over two consecutive days, experiencing 3 conditions (no haptic feedback, a break-through force, and haptic nudge) in 12 successive, 4-minute blocks. Results The interactive visuo-haptic environments were well-tolerated and engaging. Patients typically remained attentive to the task. However, patients exhibited attention loss both before (prolonged initiation) and during (pauses during motion) a movement. Compared to no haptic feedback, patients benefited from haptic nudge cues but not break-through forces. As training progressed, patients increased the number of targets acquired and spontaneously improved from one day to the next. Conclusions Interactive visuo-haptic environments could be beneficial for attention training for severe TBI patients in the early stages of recovery and warrants further and more prolonged clinical testing. Keywords: Virtual reality, Robotics, Attention, Rehabilitation, TBI |
doi_str_mv | 10.1186/1743-0003-10-92 |
format | report |
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Encouraging evidence suggests beneficial effects of attention training in more chronic and higher functioning patients. Interactive technology may provide new opportunities for rehabilitation in inpatients who are earlier in their recovery. Methods We designed a "virtually minimal" approach using robot-rendered haptics in a virtual environment to train severely injured inpatients in the early stages of recovery to sustain attention to a visuo-motor task. 21 inpatients with severe TBI completed repetitive reaching toward targets that were both seen and felt. Patients were tested over two consecutive days, experiencing 3 conditions (no haptic feedback, a break-through force, and haptic nudge) in 12 successive, 4-minute blocks. Results The interactive visuo-haptic environments were well-tolerated and engaging. Patients typically remained attentive to the task. However, patients exhibited attention loss both before (prolonged initiation) and during (pauses during motion) a movement. Compared to no haptic feedback, patients benefited from haptic nudge cues but not break-through forces. As training progressed, patients increased the number of targets acquired and spontaneously improved from one day to the next. Conclusions Interactive visuo-haptic environments could be beneficial for attention training for severe TBI patients in the early stages of recovery and warrants further and more prolonged clinical testing. Keywords: Virtual reality, Robotics, Attention, Rehabilitation, TBI</description><identifier>ISSN: 1743-0003</identifier><identifier>EISSN: 1743-0003</identifier><identifier>DOI: 10.1186/1743-0003-10-92</identifier><language>eng</language><publisher>BioMed Central Ltd</publisher><subject>Brain ; Care and treatment ; Hospital patients ; Injuries ; Military personnel ; Research robots ; Robotics ; Training</subject><ispartof>Journal of NeuroEngineering and Rehabilitation, 2013, Vol.10</ispartof><rights>COPYRIGHT 2013 BioMed Central Ltd.</rights><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>776,780,4476,27902</link.rule.ids></links><search><creatorcontrib>Dvorkin, Assaf Y</creatorcontrib><creatorcontrib>Ramaiya, Milan</creatorcontrib><creatorcontrib>Larson, Eric B</creatorcontrib><creatorcontrib>Zollman, Felise S</creatorcontrib><creatorcontrib>Hsu, Nancy</creatorcontrib><creatorcontrib>Pacini, Sonia</creatorcontrib><creatorcontrib>Shah, Amit</creatorcontrib><creatorcontrib>Patton, James L</creatorcontrib><title>A "virtually minimal" visuo-haptic training of attention in severe traumatic brain injury</title><title>Journal of NeuroEngineering and Rehabilitation</title><description>Background Although common during the early stages of recovery from severe traumatic brain injury (TBI), attention deficits have been scarcely investigated. Encouraging evidence suggests beneficial effects of attention training in more chronic and higher functioning patients. Interactive technology may provide new opportunities for rehabilitation in inpatients who are earlier in their recovery. Methods We designed a "virtually minimal" approach using robot-rendered haptics in a virtual environment to train severely injured inpatients in the early stages of recovery to sustain attention to a visuo-motor task. 21 inpatients with severe TBI completed repetitive reaching toward targets that were both seen and felt. Patients were tested over two consecutive days, experiencing 3 conditions (no haptic feedback, a break-through force, and haptic nudge) in 12 successive, 4-minute blocks. Results The interactive visuo-haptic environments were well-tolerated and engaging. Patients typically remained attentive to the task. However, patients exhibited attention loss both before (prolonged initiation) and during (pauses during motion) a movement. Compared to no haptic feedback, patients benefited from haptic nudge cues but not break-through forces. As training progressed, patients increased the number of targets acquired and spontaneously improved from one day to the next. Conclusions Interactive visuo-haptic environments could be beneficial for attention training for severe TBI patients in the early stages of recovery and warrants further and more prolonged clinical testing. Keywords: Virtual reality, Robotics, Attention, Rehabilitation, TBI</description><subject>Brain</subject><subject>Care and treatment</subject><subject>Hospital patients</subject><subject>Injuries</subject><subject>Military personnel</subject><subject>Research robots</subject><subject>Robotics</subject><subject>Training</subject><issn>1743-0003</issn><issn>1743-0003</issn><fulltext>true</fulltext><rsrctype>report</rsrctype><creationdate>2013</creationdate><recordtype>report</recordtype><sourceid/><recordid>eNqVjssKwjAURIMoWB9rt6H7aGIf2mURxQ9w40piTestaSJNUujfm4KIW7mLO5yZgUFoxeiasX26Ybs4IpTSiDBKsu0IBV8y_tFTNDOm9iKmSRyga47DDlrruJQ9bkBBw2WIOzBOkyd_WSiwbbnnqsK6xNxaoSxohUFhIzrRisF3DR-S9yHpndq1_QJNSi6NWH7-HK1Px8vhTCouxQ1UqX2v8PcQDRRaiRI8z5MoTrMo8QP_LrwB6S1Qiw</recordid><startdate>20130809</startdate><enddate>20130809</enddate><creator>Dvorkin, Assaf Y</creator><creator>Ramaiya, Milan</creator><creator>Larson, Eric B</creator><creator>Zollman, Felise S</creator><creator>Hsu, Nancy</creator><creator>Pacini, Sonia</creator><creator>Shah, Amit</creator><creator>Patton, James L</creator><general>BioMed Central Ltd</general><scope/></search><sort><creationdate>20130809</creationdate><title>A "virtually minimal" visuo-haptic training of attention in severe traumatic brain injury</title><author>Dvorkin, Assaf Y ; Ramaiya, Milan ; Larson, Eric B ; Zollman, Felise S ; Hsu, Nancy ; Pacini, Sonia ; Shah, Amit ; Patton, James L</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-gale_infotracacademiconefile_A5346935003</frbrgroupid><rsrctype>reports</rsrctype><prefilter>reports</prefilter><language>eng</language><creationdate>2013</creationdate><topic>Brain</topic><topic>Care and treatment</topic><topic>Hospital patients</topic><topic>Injuries</topic><topic>Military personnel</topic><topic>Research robots</topic><topic>Robotics</topic><topic>Training</topic><toplevel>online_resources</toplevel><creatorcontrib>Dvorkin, Assaf Y</creatorcontrib><creatorcontrib>Ramaiya, Milan</creatorcontrib><creatorcontrib>Larson, Eric B</creatorcontrib><creatorcontrib>Zollman, Felise S</creatorcontrib><creatorcontrib>Hsu, Nancy</creatorcontrib><creatorcontrib>Pacini, Sonia</creatorcontrib><creatorcontrib>Shah, Amit</creatorcontrib><creatorcontrib>Patton, James L</creatorcontrib></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Dvorkin, Assaf Y</au><au>Ramaiya, Milan</au><au>Larson, Eric B</au><au>Zollman, Felise S</au><au>Hsu, Nancy</au><au>Pacini, Sonia</au><au>Shah, Amit</au><au>Patton, James L</au><format>book</format><genre>unknown</genre><ristype>RPRT</ristype><atitle>A "virtually minimal" visuo-haptic training of attention in severe traumatic brain injury</atitle><jtitle>Journal of NeuroEngineering and Rehabilitation</jtitle><date>2013-08-09</date><risdate>2013</risdate><volume>10</volume><issn>1743-0003</issn><eissn>1743-0003</eissn><abstract>Background Although common during the early stages of recovery from severe traumatic brain injury (TBI), attention deficits have been scarcely investigated. Encouraging evidence suggests beneficial effects of attention training in more chronic and higher functioning patients. Interactive technology may provide new opportunities for rehabilitation in inpatients who are earlier in their recovery. Methods We designed a "virtually minimal" approach using robot-rendered haptics in a virtual environment to train severely injured inpatients in the early stages of recovery to sustain attention to a visuo-motor task. 21 inpatients with severe TBI completed repetitive reaching toward targets that were both seen and felt. Patients were tested over two consecutive days, experiencing 3 conditions (no haptic feedback, a break-through force, and haptic nudge) in 12 successive, 4-minute blocks. Results The interactive visuo-haptic environments were well-tolerated and engaging. Patients typically remained attentive to the task. However, patients exhibited attention loss both before (prolonged initiation) and during (pauses during motion) a movement. Compared to no haptic feedback, patients benefited from haptic nudge cues but not break-through forces. As training progressed, patients increased the number of targets acquired and spontaneously improved from one day to the next. Conclusions Interactive visuo-haptic environments could be beneficial for attention training for severe TBI patients in the early stages of recovery and warrants further and more prolonged clinical testing. Keywords: Virtual reality, Robotics, Attention, Rehabilitation, TBI</abstract><pub>BioMed Central Ltd</pub><doi>10.1186/1743-0003-10-92</doi></addata></record> |
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source | PubMed (Medline); Publicly Available Content Database |
subjects | Brain Care and treatment Hospital patients Injuries Military personnel Research robots Robotics Training |
title | A "virtually minimal" visuo-haptic training of attention in severe traumatic brain injury |
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