Loading…

A non-cooperative game-theoretic framework for resource allocation in network virtualization

Network virtualization is a new technology that aims at allowing multiple virtual networks (VNs) to coexist in the same equipment and to hide the heterogeneity of network infrastructure. The critical issue for a given infrastructure provider (InP), is how to provide customized and on demand resource...

Full description

Saved in:
Bibliographic Details
Published in:Telecommunication systems 2016-02, Vol.61 (2), p.209-219
Main Authors: Seddiki, M. Said, Frikha, Mounir, Song, Ye-Qiong
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by cdi_FETCH-LOGICAL-c519t-8aa896fbbd63102415bab6d0dc9aeb00bff9cbc52b43e3c565c334ae769b5db03
cites cdi_FETCH-LOGICAL-c519t-8aa896fbbd63102415bab6d0dc9aeb00bff9cbc52b43e3c565c334ae769b5db03
container_end_page 219
container_issue 2
container_start_page 209
container_title Telecommunication systems
container_volume 61
creator Seddiki, M. Said
Frikha, Mounir
Song, Ye-Qiong
description Network virtualization is a new technology that aims at allowing multiple virtual networks (VNs) to coexist in the same equipment and to hide the heterogeneity of network infrastructure. The critical issue for a given infrastructure provider (InP), is how to provide customized and on demand resources for multiple service providers (SPs) with different Quality of Service (QoS) requirements. The should also fairly distribute the network physical resources, such as bandwidth of each physical link, buffer spaces, and processing cycles at each node. In this paper, we propose a new framework based on game theory, for both link and node dynamic allocation between multiple infrastructure providers (InPs) and service providers (SPs). Our approach focuses on provisioning and managing the physical resources in a virtualized network infrastructure. We propose a two-stage approach based on non-cooperative games. The first one is the resource negotiation game where the SP requests link and node resources from multiple InPs. The InP may reject the SP’s request when it can potentially cause network congestion. The second stage of the proposal concerns dynamic resource provisioning and consists of two non cooperative games; the node allocation game and the link allocation game. The objective of both games is to allocate physical resources for different isolated VNs that are sharing the same physical substrate network. In the node allocation game, the proportional share mechanism is used. Every SP assigns a weight and submits a bid to each physical node and thereafter it receives a share proportional to its bid. In the link allocation game we investigate the case when multiple SPs compete for a portion of the available physical network capacity. Simulation results show that the proposed approach achieves high resource utilization, improves the network performance, and fairly distributes the link and node resources between multiple SPs.
doi_str_mv 10.1007/s11235-015-9995-7
format article
fullrecord <record><control><sourceid>proquest_hal_p</sourceid><recordid>TN_cdi_hal_primary_oai_HAL_hal_01247364v1</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>3929331811</sourcerecordid><originalsourceid>FETCH-LOGICAL-c519t-8aa896fbbd63102415bab6d0dc9aeb00bff9cbc52b43e3c565c334ae769b5db03</originalsourceid><addsrcrecordid>eNp1kUFLwzAUgIsoOKc_wFvBix6iSZqkzXEMdcLAi96EkKSvW2fXzKSb6K83XUVE8JSXvO97vJeXJOcEXxOM85tACM04woQjKSVH-UEyIjynSDJODmOMSYFYIdhxchLCCuPekqPkZZK2rkXWuQ143dU7SBd6DahbgvPQ1TatfLy_O_-aVs6nHoLbegupbhpno-DatG7TFro9sqt9t9VN_bnPnCZHlW4CnH2f4-T57vZpOkPzx_uH6WSOLCeyQ4XWhRSVMaXICKaMcKONKHFppQaDsakqaY3l1LAMMssFt1nGNORCGl4anI2Tq6HuUjdq4-u19h_K6VrNJnPVv2FCWZ4JtiORvRzYjXdvWwidWtfBQtPoFtw2KJIXglLMpYjoxR90FWdv4ySR4oWUjBZ5pMhAWe9C8FD9dECw6n9ZDbuJTXDV70b1Dh2cENl2Af5X5X-lL0kkkpA</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1758994287</pqid></control><display><type>article</type><title>A non-cooperative game-theoretic framework for resource allocation in network virtualization</title><source>ABI/INFORM Global</source><source>Springer Link</source><creator>Seddiki, M. Said ; Frikha, Mounir ; Song, Ye-Qiong</creator><creatorcontrib>Seddiki, M. Said ; Frikha, Mounir ; Song, Ye-Qiong</creatorcontrib><description>Network virtualization is a new technology that aims at allowing multiple virtual networks (VNs) to coexist in the same equipment and to hide the heterogeneity of network infrastructure. The critical issue for a given infrastructure provider (InP), is how to provide customized and on demand resources for multiple service providers (SPs) with different Quality of Service (QoS) requirements. The should also fairly distribute the network physical resources, such as bandwidth of each physical link, buffer spaces, and processing cycles at each node. In this paper, we propose a new framework based on game theory, for both link and node dynamic allocation between multiple infrastructure providers (InPs) and service providers (SPs). Our approach focuses on provisioning and managing the physical resources in a virtualized network infrastructure. We propose a two-stage approach based on non-cooperative games. The first one is the resource negotiation game where the SP requests link and node resources from multiple InPs. The InP may reject the SP’s request when it can potentially cause network congestion. The second stage of the proposal concerns dynamic resource provisioning and consists of two non cooperative games; the node allocation game and the link allocation game. The objective of both games is to allocate physical resources for different isolated VNs that are sharing the same physical substrate network. In the node allocation game, the proportional share mechanism is used. Every SP assigns a weight and submits a bid to each physical node and thereafter it receives a share proportional to its bid. In the link allocation game we investigate the case when multiple SPs compete for a portion of the available physical network capacity. Simulation results show that the proposed approach achieves high resource utilization, improves the network performance, and fairly distributes the link and node resources between multiple SPs.</description><identifier>ISSN: 1018-4864</identifier><identifier>EISSN: 1572-9451</identifier><identifier>DOI: 10.1007/s11235-015-9995-7</identifier><language>eng</language><publisher>New York: Springer US</publisher><subject>Algorithms ; Allocations ; Analysis ; Artificial Intelligence ; Business and Management ; Communication ; Computer Communication Networks ; Computer Science ; Equilibrium ; Game theory ; Games ; Indium phosphides ; Infrastructure ; Internet ; IT in Business ; Links ; Networking and Internet Architecture ; Networks ; Probability Theory and Stochastic Processes ; Provisioning ; Resource allocation ; Studies ; Telecommunications systems ; Visualization</subject><ispartof>Telecommunication systems, 2016-02, Vol.61 (2), p.209-219</ispartof><rights>Springer Science+Business Media New York 2015</rights><rights>Springer Science+Business Media New York 2016</rights><rights>Distributed under a Creative Commons Attribution 4.0 International License</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c519t-8aa896fbbd63102415bab6d0dc9aeb00bff9cbc52b43e3c565c334ae769b5db03</citedby><cites>FETCH-LOGICAL-c519t-8aa896fbbd63102415bab6d0dc9aeb00bff9cbc52b43e3c565c334ae769b5db03</cites><orcidid>0000-0002-3949-340X</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.proquest.com/docview/1758994287/fulltextPDF?pq-origsite=primo$$EPDF$$P50$$Gproquest$$H</linktopdf><linktohtml>$$Uhttps://www.proquest.com/docview/1758994287?pq-origsite=primo$$EHTML$$P50$$Gproquest$$H</linktohtml><link.rule.ids>230,314,776,780,881,11668,27903,27904,36039,36040,44342,74641</link.rule.ids><backlink>$$Uhttps://inria.hal.science/hal-01247364$$DView record in HAL$$Hfree_for_read</backlink></links><search><creatorcontrib>Seddiki, M. Said</creatorcontrib><creatorcontrib>Frikha, Mounir</creatorcontrib><creatorcontrib>Song, Ye-Qiong</creatorcontrib><title>A non-cooperative game-theoretic framework for resource allocation in network virtualization</title><title>Telecommunication systems</title><addtitle>Telecommun Syst</addtitle><description>Network virtualization is a new technology that aims at allowing multiple virtual networks (VNs) to coexist in the same equipment and to hide the heterogeneity of network infrastructure. The critical issue for a given infrastructure provider (InP), is how to provide customized and on demand resources for multiple service providers (SPs) with different Quality of Service (QoS) requirements. The should also fairly distribute the network physical resources, such as bandwidth of each physical link, buffer spaces, and processing cycles at each node. In this paper, we propose a new framework based on game theory, for both link and node dynamic allocation between multiple infrastructure providers (InPs) and service providers (SPs). Our approach focuses on provisioning and managing the physical resources in a virtualized network infrastructure. We propose a two-stage approach based on non-cooperative games. The first one is the resource negotiation game where the SP requests link and node resources from multiple InPs. The InP may reject the SP’s request when it can potentially cause network congestion. The second stage of the proposal concerns dynamic resource provisioning and consists of two non cooperative games; the node allocation game and the link allocation game. The objective of both games is to allocate physical resources for different isolated VNs that are sharing the same physical substrate network. In the node allocation game, the proportional share mechanism is used. Every SP assigns a weight and submits a bid to each physical node and thereafter it receives a share proportional to its bid. In the link allocation game we investigate the case when multiple SPs compete for a portion of the available physical network capacity. Simulation results show that the proposed approach achieves high resource utilization, improves the network performance, and fairly distributes the link and node resources between multiple SPs.</description><subject>Algorithms</subject><subject>Allocations</subject><subject>Analysis</subject><subject>Artificial Intelligence</subject><subject>Business and Management</subject><subject>Communication</subject><subject>Computer Communication Networks</subject><subject>Computer Science</subject><subject>Equilibrium</subject><subject>Game theory</subject><subject>Games</subject><subject>Indium phosphides</subject><subject>Infrastructure</subject><subject>Internet</subject><subject>IT in Business</subject><subject>Links</subject><subject>Networking and Internet Architecture</subject><subject>Networks</subject><subject>Probability Theory and Stochastic Processes</subject><subject>Provisioning</subject><subject>Resource allocation</subject><subject>Studies</subject><subject>Telecommunications systems</subject><subject>Visualization</subject><issn>1018-4864</issn><issn>1572-9451</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2016</creationdate><recordtype>article</recordtype><sourceid>M0C</sourceid><recordid>eNp1kUFLwzAUgIsoOKc_wFvBix6iSZqkzXEMdcLAi96EkKSvW2fXzKSb6K83XUVE8JSXvO97vJeXJOcEXxOM85tACM04woQjKSVH-UEyIjynSDJODmOMSYFYIdhxchLCCuPekqPkZZK2rkXWuQ143dU7SBd6DahbgvPQ1TatfLy_O_-aVs6nHoLbegupbhpno-DatG7TFro9sqt9t9VN_bnPnCZHlW4CnH2f4-T57vZpOkPzx_uH6WSOLCeyQ4XWhRSVMaXICKaMcKONKHFppQaDsakqaY3l1LAMMssFt1nGNORCGl4anI2Tq6HuUjdq4-u19h_K6VrNJnPVv2FCWZ4JtiORvRzYjXdvWwidWtfBQtPoFtw2KJIXglLMpYjoxR90FWdv4ySR4oWUjBZ5pMhAWe9C8FD9dECw6n9ZDbuJTXDV70b1Dh2cENl2Af5X5X-lL0kkkpA</recordid><startdate>20160201</startdate><enddate>20160201</enddate><creator>Seddiki, M. Said</creator><creator>Frikha, Mounir</creator><creator>Song, Ye-Qiong</creator><general>Springer US</general><general>Springer Nature B.V</general><general>Springer Verlag (Germany)</general><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7SC</scope><scope>7SP</scope><scope>7WY</scope><scope>7WZ</scope><scope>7XB</scope><scope>87Z</scope><scope>88I</scope><scope>8FD</scope><scope>8FE</scope><scope>8FG</scope><scope>8FK</scope><scope>8FL</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BEZIV</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FRNLG</scope><scope>F~G</scope><scope>GNUQQ</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K60</scope><scope>K6~</scope><scope>L.-</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>M0C</scope><scope>M2P</scope><scope>P5Z</scope><scope>P62</scope><scope>PQBIZ</scope><scope>PQBZA</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>Q9U</scope><scope>1XC</scope><orcidid>https://orcid.org/0000-0002-3949-340X</orcidid></search><sort><creationdate>20160201</creationdate><title>A non-cooperative game-theoretic framework for resource allocation in network virtualization</title><author>Seddiki, M. Said ; Frikha, Mounir ; Song, Ye-Qiong</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c519t-8aa896fbbd63102415bab6d0dc9aeb00bff9cbc52b43e3c565c334ae769b5db03</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2016</creationdate><topic>Algorithms</topic><topic>Allocations</topic><topic>Analysis</topic><topic>Artificial Intelligence</topic><topic>Business and Management</topic><topic>Communication</topic><topic>Computer Communication Networks</topic><topic>Computer Science</topic><topic>Equilibrium</topic><topic>Game theory</topic><topic>Games</topic><topic>Indium phosphides</topic><topic>Infrastructure</topic><topic>Internet</topic><topic>IT in Business</topic><topic>Links</topic><topic>Networking and Internet Architecture</topic><topic>Networks</topic><topic>Probability Theory and Stochastic Processes</topic><topic>Provisioning</topic><topic>Resource allocation</topic><topic>Studies</topic><topic>Telecommunications systems</topic><topic>Visualization</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Seddiki, M. Said</creatorcontrib><creatorcontrib>Frikha, Mounir</creatorcontrib><creatorcontrib>Song, Ye-Qiong</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics &amp; Communications Abstracts</collection><collection>ABI/INFORM Collection</collection><collection>ABI/INFORM Global (PDF only)</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>ABI/INFORM Global (Alumni Edition)</collection><collection>Science Database (Alumni Edition)</collection><collection>Technology Research Database</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ABI/INFORM Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni)</collection><collection>ProQuest Central</collection><collection>Advanced Technologies &amp; Aerospace Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Business Premium Collection</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>Business Premium Collection (Alumni)</collection><collection>ABI/INFORM Global (Corporate)</collection><collection>ProQuest Central Student</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Computer Science Collection</collection><collection>ProQuest Business Collection (Alumni Edition)</collection><collection>ProQuest Business Collection</collection><collection>ABI/INFORM Professional Advanced</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>ABI/INFORM Global</collection><collection>Science Database</collection><collection>Advanced Technologies &amp; Aerospace Database</collection><collection>ProQuest Advanced Technologies &amp; Aerospace Collection</collection><collection>One Business (ProQuest)</collection><collection>ProQuest One Business (Alumni)</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central Basic</collection><collection>Hyper Article en Ligne (HAL)</collection><jtitle>Telecommunication systems</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Seddiki, M. Said</au><au>Frikha, Mounir</au><au>Song, Ye-Qiong</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>A non-cooperative game-theoretic framework for resource allocation in network virtualization</atitle><jtitle>Telecommunication systems</jtitle><stitle>Telecommun Syst</stitle><date>2016-02-01</date><risdate>2016</risdate><volume>61</volume><issue>2</issue><spage>209</spage><epage>219</epage><pages>209-219</pages><issn>1018-4864</issn><eissn>1572-9451</eissn><abstract>Network virtualization is a new technology that aims at allowing multiple virtual networks (VNs) to coexist in the same equipment and to hide the heterogeneity of network infrastructure. The critical issue for a given infrastructure provider (InP), is how to provide customized and on demand resources for multiple service providers (SPs) with different Quality of Service (QoS) requirements. The should also fairly distribute the network physical resources, such as bandwidth of each physical link, buffer spaces, and processing cycles at each node. In this paper, we propose a new framework based on game theory, for both link and node dynamic allocation between multiple infrastructure providers (InPs) and service providers (SPs). Our approach focuses on provisioning and managing the physical resources in a virtualized network infrastructure. We propose a two-stage approach based on non-cooperative games. The first one is the resource negotiation game where the SP requests link and node resources from multiple InPs. The InP may reject the SP’s request when it can potentially cause network congestion. The second stage of the proposal concerns dynamic resource provisioning and consists of two non cooperative games; the node allocation game and the link allocation game. The objective of both games is to allocate physical resources for different isolated VNs that are sharing the same physical substrate network. In the node allocation game, the proportional share mechanism is used. Every SP assigns a weight and submits a bid to each physical node and thereafter it receives a share proportional to its bid. In the link allocation game we investigate the case when multiple SPs compete for a portion of the available physical network capacity. Simulation results show that the proposed approach achieves high resource utilization, improves the network performance, and fairly distributes the link and node resources between multiple SPs.</abstract><cop>New York</cop><pub>Springer US</pub><doi>10.1007/s11235-015-9995-7</doi><tpages>11</tpages><orcidid>https://orcid.org/0000-0002-3949-340X</orcidid></addata></record>
fulltext fulltext
identifier ISSN: 1018-4864
ispartof Telecommunication systems, 2016-02, Vol.61 (2), p.209-219
issn 1018-4864
1572-9451
language eng
recordid cdi_hal_primary_oai_HAL_hal_01247364v1
source ABI/INFORM Global; Springer Link
subjects Algorithms
Allocations
Analysis
Artificial Intelligence
Business and Management
Communication
Computer Communication Networks
Computer Science
Equilibrium
Game theory
Games
Indium phosphides
Infrastructure
Internet
IT in Business
Links
Networking and Internet Architecture
Networks
Probability Theory and Stochastic Processes
Provisioning
Resource allocation
Studies
Telecommunications systems
Visualization
title A non-cooperative game-theoretic framework for resource allocation in network virtualization
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-26T17%3A48%3A35IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_hal_p&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=A%20non-cooperative%20game-theoretic%20framework%20for%20resource%20allocation%20in%20network%20virtualization&rft.jtitle=Telecommunication%20systems&rft.au=Seddiki,%20M.%20Said&rft.date=2016-02-01&rft.volume=61&rft.issue=2&rft.spage=209&rft.epage=219&rft.pages=209-219&rft.issn=1018-4864&rft.eissn=1572-9451&rft_id=info:doi/10.1007/s11235-015-9995-7&rft_dat=%3Cproquest_hal_p%3E3929331811%3C/proquest_hal_p%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c519t-8aa896fbbd63102415bab6d0dc9aeb00bff9cbc52b43e3c565c334ae769b5db03%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=1758994287&rft_id=info:pmid/&rfr_iscdi=true