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Ray-tracing domain decomposition methods for real-time simulation on multi-core and multi-processor systems
Summary This paper describes the use of domain decomposition methods for accelerating wave physics simulation. Numerical wave‐based methods provide more accurate simulation than geometrical methods, but at a higher computation cost as well. In the context of virtual reality, the quality of the resul...
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Published in: | Concurrency and computation 2016-11, Vol.28 (16), p.4352-4364 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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This paper describes the use of domain decomposition methods for accelerating wave physics simulation. Numerical wave‐based methods provide more accurate simulation than geometrical methods, but at a higher computation cost as well. In the context of virtual reality, the quality of the results is estimated according to human perception, what makes geometrical methods an interesting approach for achieving real‐time physically‐based rendering. Here, we investigate a geometrical method based on both beams and rays tracing, which we enhance by two levels of parallel processing. Techniques from domain decomposition methods are coupled with classical parallel computing on both shared and distributed memory. Both optic and acoustic renderings are experimented to evaluate the acceleration impact of the domain decomposition scheme. Speedup measurements clearly show the efficiency of using domain decomposition methods for real‐time simulation of wave physics. Copyright © 2015 John Wiley & Sons, Ltd. |
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ISSN: | 1532-0626 1532-0634 |
DOI: | 10.1002/cpe.3696 |