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Improving instructions in educational computer games: Exploring the relations between goal specificity, flow experience and learning outcomes
We explored the relationship between goal specificity, flow experience and learning outcomes in educational computer games (ECGs). Our first aim was to analyze how goal specificity affects learning performances and reading activities in an ECG. Our second aim was to assess the effects of flow experi...
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Published in: | Computers in human behavior 2019-02, Vol.91, p.106-114 |
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container_title | Computers in human behavior |
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creator | Erhel, Séverine Jamet, Eric |
description | We explored the relationship between goal specificity, flow experience and learning outcomes in educational computer games (ECGs). Our first aim was to analyze how goal specificity affects learning performances and reading activities in an ECG. Our second aim was to assess the effects of flow experience on learning with an ECG. Concerning our first aim, results indicated that a nonspecific goal, as opposed to one that is specifically defined in the task, enhances comprehension, but not memorization. It also affects reading strategies, leading to less scrolling back. Concerning our second aim, results highlighted a beneficial influence of flow experience on both memorization and comprehension. We did not observe any effect of goal specificity on flow experience. The results for goal specificity are discussed with respect to the dual space and cognitive load explanations. The relevance of using flow experience to assess motivation in ECGs is also addressed.
•We explored the links between goal specificity, flow and learning outcomes in ECGs.•A goal-specific effect was found for comprehension but not for memorization.•A specific goal produced more scrolling back, a suboptimal reading strategy.•Flow experience positively influenced memorization and comprehension. |
doi_str_mv | 10.1016/j.chb.2018.09.020 |
format | article |
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Our first aim was to analyze how goal specificity affects learning performances and reading activities in an ECG. Our second aim was to assess the effects of flow experience on learning with an ECG. Concerning our first aim, results indicated that a nonspecific goal, as opposed to one that is specifically defined in the task, enhances comprehension, but not memorization. It also affects reading strategies, leading to less scrolling back. Concerning our second aim, results highlighted a beneficial influence of flow experience on both memorization and comprehension. We did not observe any effect of goal specificity on flow experience. The results for goal specificity are discussed with respect to the dual space and cognitive load explanations. The relevance of using flow experience to assess motivation in ECGs is also addressed.
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subjects | Computer & video games Digital game-based learning Education Educational computer game Educational psychology Goal-specificity effect Humanities and Social Sciences Instructions Interactive learning environments Learning Media in education Psychology School environment Scrolling |
title | Improving instructions in educational computer games: Exploring the relations between goal specificity, flow experience and learning outcomes |
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