Loading…

Average-energy games

Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the objective is to optimize the long-run average gain per action, a...

Full description

Saved in:
Bibliographic Details
Published in:Acta informatica 2018-03, Vol.55 (2), p.91-127
Main Authors: Bouyer, Patricia, Markey, Nicolas, Randour, Mickael, Larsen, Kim G., Laursen, Simon
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by cdi_FETCH-LOGICAL-c393t-45a73c2e5c1a2b93d1570bdcf665ebfe86c8e4bb852e61f34ab69bd70796a3bb3
cites cdi_FETCH-LOGICAL-c393t-45a73c2e5c1a2b93d1570bdcf665ebfe86c8e4bb852e61f34ab69bd70796a3bb3
container_end_page 127
container_issue 2
container_start_page 91
container_title Acta informatica
container_volume 55
creator Bouyer, Patricia
Markey, Nicolas
Randour, Mickael
Larsen, Kim G.
Laursen, Simon
description Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the objective is to optimize the long-run average gain per action, and energy games, where the system has to avoid running out of energy. We study average-energy games, where the goal is to optimize the long-run average of the accumulated energy. We show that this objective arises naturally in several applications, and that it yields interesting connections with previous concepts in the literature. We prove that deciding the winner in such games is in NP ∩ coNP and at least as hard as solving mean-payoff games, and we establish that memoryless strategies suffice to win. We also consider the case where the system has to minimize the average-energy while maintaining the accumulated energy within predefined bounds at all times: this corresponds to operating with a finite-capacity storage for energy. We give results for one-player and two-player games, and establish complexity bounds and memory requirements.
doi_str_mv 10.1007/s00236-016-0274-1
format article
fullrecord <record><control><sourceid>proquest_hal_p</sourceid><recordid>TN_cdi_hal_primary_oai_HAL_hal_01889005v1</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2007795857</sourcerecordid><originalsourceid>FETCH-LOGICAL-c393t-45a73c2e5c1a2b93d1570bdcf665ebfe86c8e4bb852e61f34ab69bd70796a3bb3</originalsourceid><addsrcrecordid>eNp1kEFLAzEQRoMoWKs3L94ETx6iM8km2RxLUSsUvOg5JLuza0vbrUlb6L83y4qePAzDhDePycfYDcIDApjHBCCk5oC5hCk4nrARFlJwUEKdshEAIFcW5Dm7SGmZRyMkjtj15EDRt8RpQ7E93rZ-TemSnTV-lejqp4_Zx_PT-3TG528vr9PJnFfSyh0vlDeyEqQq9CJYWaMyEOqq0VpRaKjUVUlFCKUSpLGRhQ_ahtqAsdrLEOSY3Q_eT79y27hY-3h0nV-42WTu-jfAsrQA6oCZvRvYbey-9pR2btnt4yaf50T-jLGqVCZTOFBV7FKK1PxqEVwflBuCyuZcOSjXm8WwkzK7aSn-mf9f-gYmJ2fh</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2007795857</pqid></control><display><type>article</type><title>Average-energy games</title><source>ABI/INFORM Global</source><source>Springer Nature</source><creator>Bouyer, Patricia ; Markey, Nicolas ; Randour, Mickael ; Larsen, Kim G. ; Laursen, Simon</creator><creatorcontrib>Bouyer, Patricia ; Markey, Nicolas ; Randour, Mickael ; Larsen, Kim G. ; Laursen, Simon</creatorcontrib><description>Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the objective is to optimize the long-run average gain per action, and energy games, where the system has to avoid running out of energy. We study average-energy games, where the goal is to optimize the long-run average of the accumulated energy. We show that this objective arises naturally in several applications, and that it yields interesting connections with previous concepts in the literature. We prove that deciding the winner in such games is in NP ∩ coNP and at least as hard as solving mean-payoff games, and we establish that memoryless strategies suffice to win. We also consider the case where the system has to minimize the average-energy while maintaining the accumulated energy within predefined bounds at all times: this corresponds to operating with a finite-capacity storage for energy. We give results for one-player and two-player games, and establish complexity bounds and memory requirements.</description><identifier>ISSN: 0001-5903</identifier><identifier>EISSN: 1432-0525</identifier><identifier>DOI: 10.1007/s00236-016-0274-1</identifier><language>eng</language><publisher>Berlin/Heidelberg: Springer Berlin Heidelberg</publisher><subject>Computer Science ; Computer Science and Game Theory ; Computer Systems Organization and Communication Networks ; Controllers ; Data Structures and Information Theory ; Energy ; Energy conservation ; Energy storage ; Formal Languages and Automata Theory ; Game theory ; Information Systems and Communication Service ; Logic in Computer Science ; Logics and Meanings of Programs ; Multiagent Systems ; Original Article ; Software Engineering/Programming and Operating Systems ; Theory of Computation</subject><ispartof>Acta informatica, 2018-03, Vol.55 (2), p.91-127</ispartof><rights>Springer-Verlag Berlin Heidelberg 2016</rights><rights>Acta Informatica is a copyright of Springer, (2016). All Rights Reserved.</rights><rights>Distributed under a Creative Commons Attribution 4.0 International License</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c393t-45a73c2e5c1a2b93d1570bdcf665ebfe86c8e4bb852e61f34ab69bd70796a3bb3</citedby><cites>FETCH-LOGICAL-c393t-45a73c2e5c1a2b93d1570bdcf665ebfe86c8e4bb852e61f34ab69bd70796a3bb3</cites><orcidid>0000-0003-1977-7525 ; 0000-0002-2823-0911</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.proquest.com/docview/2007795857/fulltextPDF?pq-origsite=primo$$EPDF$$P50$$Gproquest$$H</linktopdf><linktohtml>$$Uhttps://www.proquest.com/docview/2007795857?pq-origsite=primo$$EHTML$$P50$$Gproquest$$H</linktohtml><link.rule.ids>230,314,776,780,881,11667,27901,27902,36037,44339,74638</link.rule.ids><backlink>$$Uhttps://hal.science/hal-01889005$$DView record in HAL$$Hfree_for_read</backlink></links><search><creatorcontrib>Bouyer, Patricia</creatorcontrib><creatorcontrib>Markey, Nicolas</creatorcontrib><creatorcontrib>Randour, Mickael</creatorcontrib><creatorcontrib>Larsen, Kim G.</creatorcontrib><creatorcontrib>Laursen, Simon</creatorcontrib><title>Average-energy games</title><title>Acta informatica</title><addtitle>Acta Informatica</addtitle><description>Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the objective is to optimize the long-run average gain per action, and energy games, where the system has to avoid running out of energy. We study average-energy games, where the goal is to optimize the long-run average of the accumulated energy. We show that this objective arises naturally in several applications, and that it yields interesting connections with previous concepts in the literature. We prove that deciding the winner in such games is in NP ∩ coNP and at least as hard as solving mean-payoff games, and we establish that memoryless strategies suffice to win. We also consider the case where the system has to minimize the average-energy while maintaining the accumulated energy within predefined bounds at all times: this corresponds to operating with a finite-capacity storage for energy. We give results for one-player and two-player games, and establish complexity bounds and memory requirements.</description><subject>Computer Science</subject><subject>Computer Science and Game Theory</subject><subject>Computer Systems Organization and Communication Networks</subject><subject>Controllers</subject><subject>Data Structures and Information Theory</subject><subject>Energy</subject><subject>Energy conservation</subject><subject>Energy storage</subject><subject>Formal Languages and Automata Theory</subject><subject>Game theory</subject><subject>Information Systems and Communication Service</subject><subject>Logic in Computer Science</subject><subject>Logics and Meanings of Programs</subject><subject>Multiagent Systems</subject><subject>Original Article</subject><subject>Software Engineering/Programming and Operating Systems</subject><subject>Theory of Computation</subject><issn>0001-5903</issn><issn>1432-0525</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2018</creationdate><recordtype>article</recordtype><sourceid>M0C</sourceid><recordid>eNp1kEFLAzEQRoMoWKs3L94ETx6iM8km2RxLUSsUvOg5JLuza0vbrUlb6L83y4qePAzDhDePycfYDcIDApjHBCCk5oC5hCk4nrARFlJwUEKdshEAIFcW5Dm7SGmZRyMkjtj15EDRt8RpQ7E93rZ-TemSnTV-lejqp4_Zx_PT-3TG528vr9PJnFfSyh0vlDeyEqQq9CJYWaMyEOqq0VpRaKjUVUlFCKUSpLGRhQ_ahtqAsdrLEOSY3Q_eT79y27hY-3h0nV-42WTu-jfAsrQA6oCZvRvYbey-9pR2btnt4yaf50T-jLGqVCZTOFBV7FKK1PxqEVwflBuCyuZcOSjXm8WwkzK7aSn-mf9f-gYmJ2fh</recordid><startdate>20180301</startdate><enddate>20180301</enddate><creator>Bouyer, Patricia</creator><creator>Markey, Nicolas</creator><creator>Randour, Mickael</creator><creator>Larsen, Kim G.</creator><creator>Laursen, Simon</creator><general>Springer Berlin Heidelberg</general><general>Springer Nature B.V</general><general>Springer Verlag</general><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7SC</scope><scope>7WY</scope><scope>7WZ</scope><scope>7XB</scope><scope>87Z</scope><scope>8AL</scope><scope>8AO</scope><scope>8FD</scope><scope>8FE</scope><scope>8FG</scope><scope>8FK</scope><scope>8FL</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BEZIV</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FRNLG</scope><scope>F~G</scope><scope>GNUQQ</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K60</scope><scope>K6~</scope><scope>K7-</scope><scope>L.-</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>M0C</scope><scope>M0N</scope><scope>P5Z</scope><scope>P62</scope><scope>PQBIZ</scope><scope>PQBZA</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>Q9U</scope><scope>1XC</scope><scope>VOOES</scope><orcidid>https://orcid.org/0000-0003-1977-7525</orcidid><orcidid>https://orcid.org/0000-0002-2823-0911</orcidid></search><sort><creationdate>20180301</creationdate><title>Average-energy games</title><author>Bouyer, Patricia ; Markey, Nicolas ; Randour, Mickael ; Larsen, Kim G. ; Laursen, Simon</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c393t-45a73c2e5c1a2b93d1570bdcf665ebfe86c8e4bb852e61f34ab69bd70796a3bb3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2018</creationdate><topic>Computer Science</topic><topic>Computer Science and Game Theory</topic><topic>Computer Systems Organization and Communication Networks</topic><topic>Controllers</topic><topic>Data Structures and Information Theory</topic><topic>Energy</topic><topic>Energy conservation</topic><topic>Energy storage</topic><topic>Formal Languages and Automata Theory</topic><topic>Game theory</topic><topic>Information Systems and Communication Service</topic><topic>Logic in Computer Science</topic><topic>Logics and Meanings of Programs</topic><topic>Multiagent Systems</topic><topic>Original Article</topic><topic>Software Engineering/Programming and Operating Systems</topic><topic>Theory of Computation</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Bouyer, Patricia</creatorcontrib><creatorcontrib>Markey, Nicolas</creatorcontrib><creatorcontrib>Randour, Mickael</creatorcontrib><creatorcontrib>Larsen, Kim G.</creatorcontrib><creatorcontrib>Laursen, Simon</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Computer and Information Systems Abstracts</collection><collection>ABI/INFORM Collection</collection><collection>ABI/INFORM Global (PDF only)</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>ABI/INFORM Global (Alumni Edition)</collection><collection>Computing Database (Alumni Edition)</collection><collection>ProQuest Pharma Collection</collection><collection>Technology Research Database</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ABI/INFORM Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni)</collection><collection>ProQuest Central</collection><collection>Advanced Technologies &amp; Aerospace Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Business Premium Collection</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>Business Premium Collection (Alumni)</collection><collection>ABI/INFORM Global (Corporate)</collection><collection>ProQuest Central Student</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Computer Science Collection</collection><collection>ProQuest Business Collection (Alumni Edition)</collection><collection>ProQuest Business Collection</collection><collection>Computer Science Database</collection><collection>ABI/INFORM Professional Advanced</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>ABI/INFORM Global</collection><collection>Computing Database</collection><collection>Advanced Technologies &amp; Aerospace Database</collection><collection>ProQuest Advanced Technologies &amp; Aerospace Collection</collection><collection>One Business</collection><collection>ProQuest One Business (Alumni)</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central Basic</collection><collection>Hyper Article en Ligne (HAL)</collection><collection>Hyper Article en Ligne (HAL) (Open Access)</collection><jtitle>Acta informatica</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Bouyer, Patricia</au><au>Markey, Nicolas</au><au>Randour, Mickael</au><au>Larsen, Kim G.</au><au>Laursen, Simon</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Average-energy games</atitle><jtitle>Acta informatica</jtitle><stitle>Acta Informatica</stitle><date>2018-03-01</date><risdate>2018</risdate><volume>55</volume><issue>2</issue><spage>91</spage><epage>127</epage><pages>91-127</pages><issn>0001-5903</issn><eissn>1432-0525</eissn><abstract>Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the objective is to optimize the long-run average gain per action, and energy games, where the system has to avoid running out of energy. We study average-energy games, where the goal is to optimize the long-run average of the accumulated energy. We show that this objective arises naturally in several applications, and that it yields interesting connections with previous concepts in the literature. We prove that deciding the winner in such games is in NP ∩ coNP and at least as hard as solving mean-payoff games, and we establish that memoryless strategies suffice to win. We also consider the case where the system has to minimize the average-energy while maintaining the accumulated energy within predefined bounds at all times: this corresponds to operating with a finite-capacity storage for energy. We give results for one-player and two-player games, and establish complexity bounds and memory requirements.</abstract><cop>Berlin/Heidelberg</cop><pub>Springer Berlin Heidelberg</pub><doi>10.1007/s00236-016-0274-1</doi><tpages>37</tpages><orcidid>https://orcid.org/0000-0003-1977-7525</orcidid><orcidid>https://orcid.org/0000-0002-2823-0911</orcidid><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 0001-5903
ispartof Acta informatica, 2018-03, Vol.55 (2), p.91-127
issn 0001-5903
1432-0525
language eng
recordid cdi_hal_primary_oai_HAL_hal_01889005v1
source ABI/INFORM Global; Springer Nature
subjects Computer Science
Computer Science and Game Theory
Computer Systems Organization and Communication Networks
Controllers
Data Structures and Information Theory
Energy
Energy conservation
Energy storage
Formal Languages and Automata Theory
Game theory
Information Systems and Communication Service
Logic in Computer Science
Logics and Meanings of Programs
Multiagent Systems
Original Article
Software Engineering/Programming and Operating Systems
Theory of Computation
title Average-energy games
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-10T16%3A16%3A04IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_hal_p&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Average-energy%20games&rft.jtitle=Acta%20informatica&rft.au=Bouyer,%20Patricia&rft.date=2018-03-01&rft.volume=55&rft.issue=2&rft.spage=91&rft.epage=127&rft.pages=91-127&rft.issn=0001-5903&rft.eissn=1432-0525&rft_id=info:doi/10.1007/s00236-016-0274-1&rft_dat=%3Cproquest_hal_p%3E2007795857%3C/proquest_hal_p%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c393t-45a73c2e5c1a2b93d1570bdcf665ebfe86c8e4bb852e61f34ab69bd70796a3bb3%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=2007795857&rft_id=info:pmid/&rfr_iscdi=true