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ClothCap: seamless 4D clothing capture and retargeting
Designing and simulating realistic clothing is challenging. Previous methods addressing the capture of clothing from 3D scans have been limited to single garments and simple motions, lack detail, or require specialized texture patterns. Here we address the problem of capturing regular clothing on fu...
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Published in: | ACM transactions on graphics 2017-08, Vol.36 (4), p.1-15 |
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container_title | ACM transactions on graphics |
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creator | Pons-Moll, Gerard Pujades, Sergi Hu, Sonny Black, Michael J. |
description | Designing and simulating realistic clothing is challenging. Previous methods addressing the capture of clothing from 3D scans have been limited to single garments and simple motions, lack detail, or require specialized texture patterns. Here we address the problem of capturing regular clothing on fully dressed people in motion. People typically wear multiple pieces of clothing at a time. To estimate the shape of such clothing, track it over time, and render it believably, each garment must be segmented from the others and the body. Our
ClothCap
approach uses a new multi-part 3D model of clothed bodies, automatically segments each piece of clothing, estimates the minimally clothed body shape and pose under the clothing, and tracks the 3D deformations of the clothing over time. We estimate the garments and their motion from 4D scans; that is, high-resolution 3D scans of the subject in motion at 60 fps. ClothCap is able to capture a clothed person in motion, extract their clothing, and retarget the clothing to new body shapes; this provides a step towards virtual try-on. |
doi_str_mv | 10.1145/3072959.3073711 |
format | article |
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ClothCap
approach uses a new multi-part 3D model of clothed bodies, automatically segments each piece of clothing, estimates the minimally clothed body shape and pose under the clothing, and tracks the 3D deformations of the clothing over time. We estimate the garments and their motion from 4D scans; that is, high-resolution 3D scans of the subject in motion at 60 fps. ClothCap is able to capture a clothed person in motion, extract their clothing, and retarget the clothing to new body shapes; this provides a step towards virtual try-on.</description><identifier>ISSN: 0730-0301</identifier><identifier>EISSN: 1557-7368</identifier><identifier>DOI: 10.1145/3072959.3073711</identifier><language>eng</language><publisher>Association for Computing Machinery</publisher><subject>Computer Science ; Computer Vision and Pattern Recognition</subject><ispartof>ACM transactions on graphics, 2017-08, Vol.36 (4), p.1-15</ispartof><rights>Distributed under a Creative Commons Attribution 4.0 International License</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c229t-2eea9c84b7f56dae9217f7013794864deac2feb9d17143d36eeeb05195a722a3</cites><orcidid>0000-0002-9604-7721</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>230,314,780,784,885,27924,27925</link.rule.ids><backlink>$$Uhttps://inria.hal.science/hal-02162166$$DView record in HAL$$Hfree_for_read</backlink></links><search><creatorcontrib>Pons-Moll, Gerard</creatorcontrib><creatorcontrib>Pujades, Sergi</creatorcontrib><creatorcontrib>Hu, Sonny</creatorcontrib><creatorcontrib>Black, Michael J.</creatorcontrib><title>ClothCap: seamless 4D clothing capture and retargeting</title><title>ACM transactions on graphics</title><description>Designing and simulating realistic clothing is challenging. Previous methods addressing the capture of clothing from 3D scans have been limited to single garments and simple motions, lack detail, or require specialized texture patterns. Here we address the problem of capturing regular clothing on fully dressed people in motion. People typically wear multiple pieces of clothing at a time. To estimate the shape of such clothing, track it over time, and render it believably, each garment must be segmented from the others and the body. Our
ClothCap
approach uses a new multi-part 3D model of clothed bodies, automatically segments each piece of clothing, estimates the minimally clothed body shape and pose under the clothing, and tracks the 3D deformations of the clothing over time. We estimate the garments and their motion from 4D scans; that is, high-resolution 3D scans of the subject in motion at 60 fps. ClothCap is able to capture a clothed person in motion, extract their clothing, and retarget the clothing to new body shapes; this provides a step towards virtual try-on.</description><subject>Computer Science</subject><subject>Computer Vision and Pattern Recognition</subject><issn>0730-0301</issn><issn>1557-7368</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2017</creationdate><recordtype>article</recordtype><recordid>eNo9j81qwzAQhEVpIG6ac5-hByW7-lvrGEzbBAy95C5ke0VSXBysUOjb1yGmMDAwzAx8QrwgbBCN3Wog5a3fTK4J8UEUaC1J0q58FMUUggQNuBRPOX8BgDPGFWJZ9cP1VMXLs1ik2Gdez74Sx_e3Y7WX9efHodrVslXKX6Vijr4tTUPJui6yV0iJADV5UzrTcWxV4sZ3SGh0px0zN2DR20hKRb0Sr_fbU-zDZTx_x_E3DPEc9rs63DJQ6Ca5H5y623u3HYecR07_A4RwYw4zc5iZ9R_c90XQ</recordid><startdate>20170831</startdate><enddate>20170831</enddate><creator>Pons-Moll, Gerard</creator><creator>Pujades, Sergi</creator><creator>Hu, Sonny</creator><creator>Black, Michael J.</creator><general>Association for Computing Machinery</general><scope>AAYXX</scope><scope>CITATION</scope><scope>1XC</scope><scope>VOOES</scope><orcidid>https://orcid.org/0000-0002-9604-7721</orcidid></search><sort><creationdate>20170831</creationdate><title>ClothCap</title><author>Pons-Moll, Gerard ; Pujades, Sergi ; Hu, Sonny ; Black, Michael J.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c229t-2eea9c84b7f56dae9217f7013794864deac2feb9d17143d36eeeb05195a722a3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2017</creationdate><topic>Computer Science</topic><topic>Computer Vision and Pattern Recognition</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Pons-Moll, Gerard</creatorcontrib><creatorcontrib>Pujades, Sergi</creatorcontrib><creatorcontrib>Hu, Sonny</creatorcontrib><creatorcontrib>Black, Michael J.</creatorcontrib><collection>CrossRef</collection><collection>Hyper Article en Ligne (HAL)</collection><collection>Hyper Article en Ligne (HAL) (Open Access)</collection><jtitle>ACM transactions on graphics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Pons-Moll, Gerard</au><au>Pujades, Sergi</au><au>Hu, Sonny</au><au>Black, Michael J.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>ClothCap: seamless 4D clothing capture and retargeting</atitle><jtitle>ACM transactions on graphics</jtitle><date>2017-08-31</date><risdate>2017</risdate><volume>36</volume><issue>4</issue><spage>1</spage><epage>15</epage><pages>1-15</pages><issn>0730-0301</issn><eissn>1557-7368</eissn><abstract>Designing and simulating realistic clothing is challenging. Previous methods addressing the capture of clothing from 3D scans have been limited to single garments and simple motions, lack detail, or require specialized texture patterns. Here we address the problem of capturing regular clothing on fully dressed people in motion. People typically wear multiple pieces of clothing at a time. To estimate the shape of such clothing, track it over time, and render it believably, each garment must be segmented from the others and the body. Our
ClothCap
approach uses a new multi-part 3D model of clothed bodies, automatically segments each piece of clothing, estimates the minimally clothed body shape and pose under the clothing, and tracks the 3D deformations of the clothing over time. We estimate the garments and their motion from 4D scans; that is, high-resolution 3D scans of the subject in motion at 60 fps. ClothCap is able to capture a clothed person in motion, extract their clothing, and retarget the clothing to new body shapes; this provides a step towards virtual try-on.</abstract><pub>Association for Computing Machinery</pub><doi>10.1145/3072959.3073711</doi><tpages>15</tpages><orcidid>https://orcid.org/0000-0002-9604-7721</orcidid><oa>free_for_read</oa></addata></record> |
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language | eng |
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source | Association for Computing Machinery:Jisc Collections:ACM OPEN Journals 2023-2025 (reading list) |
subjects | Computer Science Computer Vision and Pattern Recognition |
title | ClothCap: seamless 4D clothing capture and retargeting |
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