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Real‐time interaction of virtual and physical objects in mixed reality applications

Summary We present a real‐time method for computing the mechanical interaction between real and virtual objects in an augmented reality environment. Using model order reduction methods we are able to estimate the physical behavior of deformable objects in real time, with the precision of a high‐fide...

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Bibliographic Details
Published in:International journal for numerical methods in engineering 2020-09, Vol.121 (17), p.3849-3868
Main Authors: Badías, Alberto, González, David, Alfaro, Icíar, Chinesta, Francisco, Cueto, Elías
Format: Article
Language:English
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Summary:Summary We present a real‐time method for computing the mechanical interaction between real and virtual objects in an augmented reality environment. Using model order reduction methods we are able to estimate the physical behavior of deformable objects in real time, with the precision of a high‐fidelity solver but working at the speed of a video sequence. We merge tools of machine learning, computer vision, and computer graphics in a single application to describe the behavior of deformable virtual objects allowing the user to interact with them in a natural way. Three examples are provided to test the performance of the method.
ISSN:0029-5981
1097-0207
DOI:10.1002/nme.6385