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Improving Learners’ Assessment and Evaluation in Crisis Management Serious Games: An Emotion-based Educational Data Mining Approach
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Published in: | Entertainment computing 2021-05, Vol.38 |
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Main Authors: | , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | |
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ISSN: | 1875-9521 |
DOI: | 10.1016/j.entcom.2021.100428 |