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Exploring the Association Between Twitch Use and Well-Being
Twitch is a leading platform for video game livestreaming, attracting over 2.5 million daily viewers. Despite the popularity of Twitch, few studies have investigated the psychological factors associated with Twitch use. This study explores the psychological antecedents and behavioral outcomes of hea...
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Published in: | Psychology of popular media 2024-10, Vol.13 (4), p.620-632 |
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Main Authors: | , , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that cite this one |
Online Access: | Get full text |
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Summary: | Twitch is a leading platform for video game livestreaming, attracting over 2.5 million daily viewers. Despite the popularity of Twitch, few studies have investigated the psychological factors associated with Twitch use. This study explores the psychological antecedents and behavioral outcomes of healthy and problematic Twitch use. In Study 1, the Problematic Use of Twitch Scale was developed using a sample of 1,544 Twitch users (89.05% men; Mage = 25.36 years, SD = 6.42). The unidimensional, six-item scale yielded strong psychometric properties. According to latent profile analysis (LPA), 1.3% of Twitch users could be at risk of problematic use. In Studies 2 and 3, multiple structural equation models were tested on a sample of 525 Twitch users (81.33% men, Mage = 26.57 years, SD = 6.95; 4.8% at risk of problematic use). Results of Study 2 showed that problematic Twitch use was associated with psychological distress while frequent use was not. Maladaptive daydreaming and stronger need to belong also predicted problematic use. In Study 3, reciprocal contact with a favorite streamer predicted purchasing decisions on the platform. These findings indicate that intensive Twitch use, by itself, is not directly associated with psychological concerns. However, a small minority of excessive Twitch users experience mental health difficulties.
Public Policy Relevance StatementThis study extends the scope of empirical investigations into the psychological factors associated with healthy and problematic use of the most popular video game livestreaming platform, Twitch, by investigating the roles of maladaptive daydreaming, depression, and anxiety in use patterns. It was found that only a small minority of users may be at risk of problematic Twitch use (below 5%), and frequent use of this platform is not necessarily problematic. |
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ISSN: | 2689-6567 2160-4134 2689-6575 |
DOI: | 10.1037/ppm0000486 |