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DEMO PAPER: Deep Reinforcement Learning for Real-Time Fear Induction in an SCP-087-Inspired Horror Game
This demo paper presents a novel approach to inducing fear in a horror game inspired by the SCP-087 creepypasta. The game features an infinite staircase that players must descend, with horror events triggered by real-time valence arousal values, as measured by facial expression detection. Deep reinf...
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Main Authors: | , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Request full text |
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Summary: | This demo paper presents a novel approach to inducing fear in a horror game inspired by the SCP-087 creepypasta. The game features an infinite staircase that players must descend, with horror events triggered by real-time valence arousal values, as measured by facial expression detection. Deep reinforcement learning is used to train an AI agent to trigger these events and maintain players' valence arousal values at a certain level. The approach uses recent valence arousal values and game environment features as inputs to a neural network that outputs actions for the AI agent. As time constraints limited our ability to conduct thorough experiments, we present a prototype of our approach in this paper. While the results are preliminary, we believe that our prototype demonstrates the potential of our approach to induce fear in players using real-time facial expression detection and deep reinforcement learning. Future work will involve more extensive testing and refinement of our approach. |
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ISSN: | 2325-4289 |
DOI: | 10.1109/CoG57401.2023.10333157 |