Loading…

Experiential learning in K-12 schools through social innovation projects

This article discusses the significance of incorporating global challenges, such as the United Nations Sustainable Development Goals (UN SDGs), into science, technology, mathematics, and engineering (STEM) education and its positive influence on creativity, innovation, and 21st century skill develop...

Full description

Saved in:
Bibliographic Details
Published in:IEEE potentials 2024-07, p.2-8
Main Authors: Manikutty, Gayathri, Venugopal, Arjun, Prabha, Pranav, Unnithan, Mahesh. S, P. A., Amrin, Rao R., Bhavani
Format: Article
Language:English
Subjects:
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:This article discusses the significance of incorporating global challenges, such as the United Nations Sustainable Development Goals (UN SDGs), into science, technology, mathematics, and engineering (STEM) education and its positive influence on creativity, innovation, and 21st century skill development for kindergarten through 12th grade (K-12) students. Through the IEEE Science, Technology, Engineering, Arts, and Mathematics (STEAM) for Social Good program, we motivated students from diverse backgrounds to start engaging in constructionist learning by devising solutions utilizing engineering and technology skills for mock social scenarios. This hands-on approach helped students get a sneak peek into the product design process using affordable and accessible technologies. The Amrita Atal Tinkering Labs (ATL) Marathon Training and Mentorship program is designed as a follow-on phase of a student's innovation journey of converting their social innovation ideas into working prototypes by following the IEEE engineering design process.
ISSN:0278-6648
1558-1772
DOI:10.1109/MPOT.2024.3412390