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The Effects of Mixed Reality-Based Badminton Training System on the Hitting Accuracy of Badminton and Cybersickness

When designing an MR-assisted self-learning coach, it is important to understand how to reduce these potential side effects. Thus, this study developed and wanted to confirm that a badminton MR coach-assisted learning system can effectively reduce cybersickness in badminton players' self-traini...

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Bibliographic Details
Main Authors: Wang, Tsai-Chiao, Tsai, Chia-Liang, Liu, Tzu-Yi, Tang, Ta-Wei
Format: Conference Proceeding
Language:English
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Summary:When designing an MR-assisted self-learning coach, it is important to understand how to reduce these potential side effects. Thus, this study developed and wanted to confirm that a badminton MR coach-assisted learning system can effectively reduce cybersickness in badminton players' self-training and improve batting performance, including the number of successful shots and number of shots not crossing the net. 12 college students participated in the eight-week badminton MR coach-assisted learning program. In addition, according to the analysis results of the SSQ questionnaire, at the beginning of self-training with the Badminton MR Coach, two participants experienced mild symptoms of motion sickness, mainly nausea. They did not experience simulator disease in terms of oculomotor and disorientation.
ISSN:2642-6579
DOI:10.1109/JCSSE61278.2024.10613652