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3D reconstruction of stereo images for interaction between real and virtual worlds
Mixed reality is different from the virtual reality in that users can feel immersed in a space which is composed of not only virtual but also real objects. Thus, it is essential to realize seamless integration and interaction of the virtual and real worlds. We need depth information of the real scen...
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creator | Kim, H. Seung-jun Yang Kwanghoon Sohn |
description | Mixed reality is different from the virtual reality in that users can feel immersed in a space which is composed of not only virtual but also real objects. Thus, it is essential to realize seamless integration and interaction of the virtual and real worlds. We need depth information of the real scene to synthesize the real and virtual objects. We propose a two-stage algorithm to find smooth and precise disparity vector fields with sharp object boundaries in a stereo image pair for depth estimation. Hierarchical region-dividing disparity estimation increases the efficiency and the reliability of the estimation process, and a shape-adaptive window provides high reliability of the fields around the object boundary region. At the second stage, the vector fields are regularized with a energy model which produces smooth fields while preserving their discontinuities resulting from the object boundaries. The vector fields are used to reconstruct 3D surface of the real scene. Simulation results show that the proposed algorithm provides accurate and spatially correlated disparity vector fields in various kinds of images, and synthesized 3D models produce natural space where the virtual objects interact with the real world as if they are in the same world. |
doi_str_mv | 10.1109/ISMAR.2003.1240700 |
format | conference_proceeding |
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Thus, it is essential to realize seamless integration and interaction of the virtual and real worlds. We need depth information of the real scene to synthesize the real and virtual objects. We propose a two-stage algorithm to find smooth and precise disparity vector fields with sharp object boundaries in a stereo image pair for depth estimation. Hierarchical region-dividing disparity estimation increases the efficiency and the reliability of the estimation process, and a shape-adaptive window provides high reliability of the fields around the object boundary region. At the second stage, the vector fields are regularized with a energy model which produces smooth fields while preserving their discontinuities resulting from the object boundaries. The vector fields are used to reconstruct 3D surface of the real scene. 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Simulation results show that the proposed algorithm provides accurate and spatially correlated disparity vector fields in various kinds of images, and synthesized 3D models produce natural space where the virtual objects interact with the real world as if they are in the same world.</description><subject>Cameras</subject><subject>Displays</subject><subject>Geometry</subject><subject>Image reconstruction</subject><subject>Layout</subject><subject>Stereo image processing</subject><subject>Stereo vision</subject><subject>Surface reconstruction</subject><subject>Ultrasonic variables measurement</subject><subject>Virtual reality</subject><isbn>0769520065</isbn><isbn>9780769520063</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2003</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNotj91KAzEQhQMiqLUvoDd5ga7JJNnsXpb6V6gIVa9LsplIZN1Iklp8ewPt3Jzh48xwDiE3nDWcs_5u_fay3DbAmGg4SKYZOyNXTLe9qqxVF2Se8xerI5VsmbgkW3FPEw5xyiXthxLiRKOnuWDCSMO3-cRMfUw0TBWZo8FiOSBO9c6M1EyO_oZU9nU_xDS6fE3OvRkzzk86Ix-PD--r58Xm9Wm9Wm4WAXhfFqZVEp2z6JQEbzXYzupO-t54aYSzDMBxKWtWcLUB2g5Bg_aDsrIF3YsZuT3-DYi4-0k1bfrbnWqLf6wITvA</recordid><startdate>2003</startdate><enddate>2003</enddate><creator>Kim, H.</creator><creator>Seung-jun Yang</creator><creator>Kwanghoon Sohn</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>2003</creationdate><title>3D reconstruction of stereo images for interaction between real and virtual worlds</title><author>Kim, H. ; Seung-jun Yang ; Kwanghoon Sohn</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i219t-a654eddbed542fb72b8b784f9af4a3db022d1440002d076eb8e2727fc5b462793</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2003</creationdate><topic>Cameras</topic><topic>Displays</topic><topic>Geometry</topic><topic>Image reconstruction</topic><topic>Layout</topic><topic>Stereo image processing</topic><topic>Stereo vision</topic><topic>Surface reconstruction</topic><topic>Ultrasonic variables measurement</topic><topic>Virtual reality</topic><toplevel>online_resources</toplevel><creatorcontrib>Kim, H.</creatorcontrib><creatorcontrib>Seung-jun Yang</creatorcontrib><creatorcontrib>Kwanghoon Sohn</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Xplore</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Kim, H.</au><au>Seung-jun Yang</au><au>Kwanghoon Sohn</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>3D reconstruction of stereo images for interaction between real and virtual worlds</atitle><btitle>The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. 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identifier | ISBN: 0769520065 |
ispartof | The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings, 2003, p.169-176 |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Cameras Displays Geometry Image reconstruction Layout Stereo image processing Stereo vision Surface reconstruction Ultrasonic variables measurement Virtual reality |
title | 3D reconstruction of stereo images for interaction between real and virtual worlds |
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