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Imaged-based 3D face modeling
We present an image-based 3D face modeling algorithm. Different from traditional complex stereo vision procedure, our new method needs only two orthogonal images for fast 3D modeling without any camera calibration. The proposed method has two steps. Firstly according to MPEG-4 protocol for 3D face s...
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creator | Mandun Zhang Linna Ma Xiangyong Zeng Yangsheng Wang |
description | We present an image-based 3D face modeling algorithm. Different from traditional complex stereo vision procedure, our new method needs only two orthogonal images for fast 3D modeling without any camera calibration. The proposed method has two steps. Firstly according to MPEG-4 protocol for 3D face structure, we appoint and deform feature points by radial basis functions (RBF) in the input images corresponding to the generic model. Then the texture mapping is carried out with regard to different directional projections. The experiments demonstrate that our new algorithm can photo-realistically render 3D face with very limited computation. |
doi_str_mv | 10.1109/CGIV.2004.1323979 |
format | conference_proceeding |
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Different from traditional complex stereo vision procedure, our new method needs only two orthogonal images for fast 3D modeling without any camera calibration. The proposed method has two steps. Firstly according to MPEG-4 protocol for 3D face structure, we appoint and deform feature points by radial basis functions (RBF) in the input images corresponding to the generic model. Then the texture mapping is carried out with regard to different directional projections. The experiments demonstrate that our new algorithm can photo-realistically render 3D face with very limited computation.</description><identifier>ISBN: 9780769521787</identifier><identifier>ISBN: 0769521789</identifier><identifier>DOI: 10.1109/CGIV.2004.1323979</identifier><language>eng</language><publisher>IEEE</publisher><subject>Cameras ; Computer graphics ; Computer vision ; Deformable models ; Face detection ; Facial animation ; Facial features ; Image reconstruction ; MPEG 4 Standard ; Shape measurement</subject><ispartof>Proceedings. International Conference on Computer Graphics, Imaging and Visualization, 2004. 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CGIV 2004</title><addtitle>CGIV</addtitle><description>We present an image-based 3D face modeling algorithm. Different from traditional complex stereo vision procedure, our new method needs only two orthogonal images for fast 3D modeling without any camera calibration. The proposed method has two steps. Firstly according to MPEG-4 protocol for 3D face structure, we appoint and deform feature points by radial basis functions (RBF) in the input images corresponding to the generic model. Then the texture mapping is carried out with regard to different directional projections. The experiments demonstrate that our new algorithm can photo-realistically render 3D face with very limited computation.</description><subject>Cameras</subject><subject>Computer graphics</subject><subject>Computer vision</subject><subject>Deformable models</subject><subject>Face detection</subject><subject>Facial animation</subject><subject>Facial features</subject><subject>Image reconstruction</subject><subject>MPEG 4 Standard</subject><subject>Shape measurement</subject><isbn>9780769521787</isbn><isbn>0769521789</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2004</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNotj81Kw1AQRi-IoNQ8gIiQF0ic-5eZWUrUNlBwo27LxJmUSKPSuPHtDdhvczaHA59z1x5q74Hv2nX3VgeAVPsYIiOfuYKRABvOwSPhhSvm-QOW5UxAdOluu0n2plUvs2kZH8pB3q2cvtQO4-f-yp0PcpitOHHlXp8eX9pNtX1ed-39tho95p8qC_ZmKbBl1aXcJwsyNGwwqJJpo9jg4nBgEvYpgQgaEuXkFRPFlbv5745mtvs-jpMcf3enE_EPVvw6rw</recordid><startdate>2004</startdate><enddate>2004</enddate><creator>Mandun Zhang</creator><creator>Linna Ma</creator><creator>Xiangyong Zeng</creator><creator>Yangsheng Wang</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>2004</creationdate><title>Imaged-based 3D face modeling</title><author>Mandun Zhang ; Linna Ma ; Xiangyong Zeng ; Yangsheng Wang</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i175t-5a7bee429e5dd558b4e2af69e0fdd8ed6d767a7b9298a91440aa7e788541d7483</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2004</creationdate><topic>Cameras</topic><topic>Computer graphics</topic><topic>Computer vision</topic><topic>Deformable models</topic><topic>Face detection</topic><topic>Facial animation</topic><topic>Facial features</topic><topic>Image reconstruction</topic><topic>MPEG 4 Standard</topic><topic>Shape measurement</topic><toplevel>online_resources</toplevel><creatorcontrib>Mandun Zhang</creatorcontrib><creatorcontrib>Linna Ma</creatorcontrib><creatorcontrib>Xiangyong Zeng</creatorcontrib><creatorcontrib>Yangsheng Wang</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Mandun Zhang</au><au>Linna Ma</au><au>Xiangyong Zeng</au><au>Yangsheng Wang</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Imaged-based 3D face modeling</atitle><btitle>Proceedings. International Conference on Computer Graphics, Imaging and Visualization, 2004. CGIV 2004</btitle><stitle>CGIV</stitle><date>2004</date><risdate>2004</risdate><spage>165</spage><epage>168</epage><pages>165-168</pages><isbn>9780769521787</isbn><isbn>0769521789</isbn><abstract>We present an image-based 3D face modeling algorithm. Different from traditional complex stereo vision procedure, our new method needs only two orthogonal images for fast 3D modeling without any camera calibration. The proposed method has two steps. Firstly according to MPEG-4 protocol for 3D face structure, we appoint and deform feature points by radial basis functions (RBF) in the input images corresponding to the generic model. Then the texture mapping is carried out with regard to different directional projections. The experiments demonstrate that our new algorithm can photo-realistically render 3D face with very limited computation.</abstract><pub>IEEE</pub><doi>10.1109/CGIV.2004.1323979</doi><tpages>4</tpages></addata></record> |
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language | eng |
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subjects | Cameras Computer graphics Computer vision Deformable models Face detection Facial animation Facial features Image reconstruction MPEG 4 Standard Shape measurement |
title | Imaged-based 3D face modeling |
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