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Progressive coding of 3D textured graphic model via joint mesh-texture optimization

Progressive coding of 3D textured graphic models using a joint mesh-texture optimization technique is investigated in this work. The mesh and texture data of a model are first fed into their respective compression modules to result in a series of levels of details. Then, for a given viewpoint, a rat...

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Main Authors: Sheng Yang, Meiyin Shen, Kuo, C.C.J.
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description Progressive coding of 3D textured graphic models using a joint mesh-texture optimization technique is investigated in this work. The mesh and texture data of a model are first fed into their respective compression modules to result in a series of levels of details. Then, for a given viewpoint, a rate-distortion surface is generated using these mesh and texture data. Afterwards, an optimal path over the rate-distortion surface is determined by the steepest descent algorithm. To achieve progressive transmission, the mesh and texture are transmitted in a certain ratio along the optimal path to provide the best visual quality for the given viewpoint. For further generalization, a layered sampling algorithm is proposed to deal with an arbitrary viewing angle. The performance of the proposed joint mesh-texture progressive coding algorithm is demonstrated by experimental results.
doi_str_mv 10.1109/ICASSP.2004.1327268
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2379-190X
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source IEEE Electronic Library (IEL) Conference Proceedings
subjects Applied sciences
Bit rate
Coding, codes
Detection, estimation, filtering, equalization, prediction
Displays
Distortion measurement
Exact sciences and technology
Graphics
Image coding
Information, signal and communications theory
Mesh generation
Rate-distortion
Rendering (computer graphics)
Sampling methods
Sampling, quantization
Signal and communications theory
Signal, noise
Surface texture
Telecommunications and information theory
title Progressive coding of 3D textured graphic model via joint mesh-texture optimization
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