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Fingerprints: enabling visualization and automatic analysis of strategies for two player games
Evolutionary computation can create a vast number of strategies for playing simple games. Analysis of these strategies is typically more time-consuming than their production. As a result, analysis of strategies produced by an EC system is often lacking or restricted to the extraction of superficial...
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container_end_page | 387 Vol.1 |
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creator | Ashlock, D. Eun-Youn Kim vonRoeschlaub, W.K. |
description | Evolutionary computation can create a vast number of strategies for playing simple games. Analysis of these strategies is typically more time-consuming than their production. As a result, analysis of strategies produced by an EC system is often lacking or restricted to the extraction of superficial summary statistics. This study presents a technique for extracting a functional signature from evolved agents. This signature can be used as a visualization of agent behavior in games with two moves and also provides a numerical target for clustering and other forms of automatic analysis. The fingerprint can be used to induce a similarity metric on the space of game playing agents. This study develops fingerprints in the context of the iterated prisoner's dilemma but they can be computed for any two player simultaneous game with a finite set of moves. |
doi_str_mv | 10.1109/CEC.2004.1330882 |
format | conference_proceeding |
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identifier | ISBN: 9780780385153 |
ispartof | Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753), 2004, Vol.1, p.381-387 Vol.1 |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Application software Applied sciences Artificial intelligence Biological system modeling Computer science control theory systems Evolutionary computation Exact sciences and technology Fingerprint recognition Game theory Mathematics Production Software agents Statistical analysis Visualization |
title | Fingerprints: enabling visualization and automatic analysis of strategies for two player games |
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