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Software shaders in interactive environments using relief impostors
This work presents an architecture for real-time visualization, which is able to render a set of 3D objects by using the CPU idle time. The objects being rendered are sent to the graphics pipeline as relief impostors. Their depth maps are used to apply 3D image-warping operations in order to prolong...
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creator | Clua, E.W.G. Feijo, B. Dreux, M. Fonseca, F. |
description | This work presents an architecture for real-time visualization, which is able to render a set of 3D objects by using the CPU idle time. The objects being rendered are sent to the graphics pipeline as relief impostors. Their depth maps are used to apply 3D image-warping operations in order to prolong the life cycle of the synthesized images. While an image is within the graphics pipeline the CPU idle time is used to generate additional necessary images. With this method, it is possible to render images with special illumination models and effects that are impossible or unsuitable to be implemented with the shaders of the available graphics cards. |
doi_str_mv | 10.1109/SIBGRA.2004.1352972 |
format | conference_proceeding |
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With this method, it is possible to render images with special illumination models and effects that are impossible or unsuitable to be implemented with the shaders of the available graphics cards.</description><subject>Application software</subject><subject>Central Processing Unit</subject><subject>Computer applications</subject><subject>Computer graphics</subject><subject>Geometry</subject><subject>Layout</subject><subject>Lighting</subject><subject>Pipelines</subject><subject>Rendering (computer graphics)</subject><subject>Visualization</subject><issn>1530-1834</issn><issn>2377-5416</issn><isbn>0769522270</isbn><isbn>9780769522272</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2004</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNotj9tKAzEURYMXcFr9gr7kB6aeJJPbYx20FgqC1eeSdE400pkpSaz49xYsbFiwHhZsQmYM5oyBvd-sHpavizkHaOZMSG41vyAVF1rXsmHqkkxAKys55xquSMWkgJoZ0dyQSc5fAMxaZSrSbsZQflxCmj9dhynTOJxWMLldiUekOBxjGoceh5Lpd47DB024jxho7A9jLmPKt-Q6uH3GuzOn5P3p8a19rtcvy1W7WNeRcyg1egMicLCWBdTWh11w2p0k90Y6C8aDBFBadMoqZRSC7KRrQiOtl8yDmJLZfzci4vaQYu_S7_Z8XvwBi5BNGg</recordid><startdate>2004</startdate><enddate>2004</enddate><creator>Clua, E.W.G.</creator><creator>Feijo, B.</creator><creator>Dreux, M.</creator><creator>Fonseca, F.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>2004</creationdate><title>Software shaders in interactive environments using relief impostors</title><author>Clua, E.W.G. ; Feijo, B. ; Dreux, M. ; Fonseca, F.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i220t-eb803f20991fe79bfcfa7ab802b85a908b0500673d696686e05d5a4f459b51b03</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2004</creationdate><topic>Application software</topic><topic>Central Processing Unit</topic><topic>Computer applications</topic><topic>Computer graphics</topic><topic>Geometry</topic><topic>Layout</topic><topic>Lighting</topic><topic>Pipelines</topic><topic>Rendering (computer graphics)</topic><topic>Visualization</topic><toplevel>online_resources</toplevel><creatorcontrib>Clua, E.W.G.</creatorcontrib><creatorcontrib>Feijo, B.</creatorcontrib><creatorcontrib>Dreux, M.</creatorcontrib><creatorcontrib>Fonseca, F.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Xplore (Online service)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Clua, E.W.G.</au><au>Feijo, B.</au><au>Dreux, M.</au><au>Fonseca, F.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Software shaders in interactive environments using relief impostors</atitle><btitle>Proceedings. 17th Brazilian Symposium on Computer Graphics and Image Processing</btitle><stitle>SIBGRA</stitle><date>2004</date><risdate>2004</risdate><spage>284</spage><epage>291</epage><pages>284-291</pages><issn>1530-1834</issn><eissn>2377-5416</eissn><isbn>0769522270</isbn><isbn>9780769522272</isbn><abstract>This work presents an architecture for real-time visualization, which is able to render a set of 3D objects by using the CPU idle time. 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identifier | ISSN: 1530-1834 |
ispartof | Proceedings. 17th Brazilian Symposium on Computer Graphics and Image Processing, 2004, p.284-291 |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Application software Central Processing Unit Computer applications Computer graphics Geometry Layout Lighting Pipelines Rendering (computer graphics) Visualization |
title | Software shaders in interactive environments using relief impostors |
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