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An Empirical Model of the Game Software Development Processes
One of the hottest and fastest developing areas of computer software in Korea is computer game software. However, due to relatively young history and empirical nature of the area, there has not been any agreement or standardization of game software process design for its efficacy. In this paper, we...
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Main Authors: | , , , , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Request full text |
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Summary: | One of the hottest and fastest developing areas of computer software in Korea is computer game software. However, due to relatively young history and empirical nature of the area, there has not been any agreement or standardization of game software process design for its efficacy. In this paper, we propose a practical model of the game software development processes, which can be easily applicable to the traditional software development based on ISO12207 and/or RUP through the panel interview of game developers. We evaluate the model by on-line survey of another set of practical game developers and break down the results by game platform and game genre. And the results are quite promising |
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DOI: | 10.1109/SERA.2006.14 |