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Fault-tolerant message routing in hypercube using local neighborhood information
We present fault-tolerant message (packet) routing algorithms for hypercubes that make use of the 2-neighborhood information. Our algorithms can tolerate (i) up to n faulty components in any Hamming ball of radius 3, and (ii) up to n-1 faulty components in the Hamming ball of radius 2 centered at th...
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container_end_page | 444 vol.1 |
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container_start_page | 440 |
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creator | Pao, D.C.W. Chi-Kueng Chan |
description | We present fault-tolerant message (packet) routing algorithms for hypercubes that make use of the 2-neighborhood information. Our algorithms can tolerate (i) up to n faulty components in any Hamming ball of radius 3, and (ii) up to n-1 faulty components in the Hamming ball of radius 2 centered at the destination node. The path length of the packet is less than or equal to 3k, where k is the Hamming distance from the source to destination. We also show that /spl Omega/(k/sup 2/) faults are required to make a packet to undertake a route of length 3k. A simulation study of the performance of the routing algorithms is presented. The structured buffer pool technique can be incorporated into our routing algorithms to prevent deadlock from occurring.< > |
doi_str_mv | 10.1109/TENCON.1994.369262 |
format | conference_proceeding |
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Our algorithms can tolerate (i) up to n faulty components in any Hamming ball of radius 3, and (ii) up to n-1 faulty components in the Hamming ball of radius 2 centered at the destination node. The path length of the packet is less than or equal to 3k, where k is the Hamming distance from the source to destination. We also show that /spl Omega/(k/sup 2/) faults are required to make a packet to undertake a route of length 3k. A simulation study of the performance of the routing algorithms is presented. The structured buffer pool technique can be incorporated into our routing algorithms to prevent deadlock from occurring.< ></description><identifier>ISBN: 0780318625</identifier><identifier>ISBN: 9780780318625</identifier><identifier>DOI: 10.1109/TENCON.1994.369262</identifier><language>eng</language><publisher>IEEE</publisher><subject>Cities and towns ; Fault tolerance ; Hamming distance ; Heuristic algorithms ; Hypercubes ; Peer to peer computing ; Routing ; System recovery</subject><ispartof>Proceedings of TENCON'94 - 1994 IEEE Region 10's 9th Annual International Conference on: 'Frontiers of Computer Technology', 1994, p.440-444 vol.1</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/369262$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2058,4050,4051,27925,54920</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/369262$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Pao, D.C.W.</creatorcontrib><creatorcontrib>Chi-Kueng Chan</creatorcontrib><title>Fault-tolerant message routing in hypercube using local neighborhood information</title><title>Proceedings of TENCON'94 - 1994 IEEE Region 10's 9th Annual International Conference on: 'Frontiers of Computer Technology'</title><addtitle>TENCON</addtitle><description>We present fault-tolerant message (packet) routing algorithms for hypercubes that make use of the 2-neighborhood information. Our algorithms can tolerate (i) up to n faulty components in any Hamming ball of radius 3, and (ii) up to n-1 faulty components in the Hamming ball of radius 2 centered at the destination node. The path length of the packet is less than or equal to 3k, where k is the Hamming distance from the source to destination. We also show that /spl Omega/(k/sup 2/) faults are required to make a packet to undertake a route of length 3k. A simulation study of the performance of the routing algorithms is presented. The structured buffer pool technique can be incorporated into our routing algorithms to prevent deadlock from occurring.< ></description><subject>Cities and towns</subject><subject>Fault tolerance</subject><subject>Hamming distance</subject><subject>Heuristic algorithms</subject><subject>Hypercubes</subject><subject>Peer to peer computing</subject><subject>Routing</subject><subject>System recovery</subject><isbn>0780318625</isbn><isbn>9780780318625</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>1994</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNotj0tqwzAYhAWl0DbNBbLSBexKlqzHspikLYQki3QdZPm3rWJbQZIXuX1d0lnMwMcwMAhtKMkpJfrtvD1Ux0NOteY5E7oQxQN6IVIRRpUoyie0jvGHLOIlkZQ9o9POzEPKkh8gmCnhEWI0HeDg5-SmDrsJ97crBDvXgOf4hwZvzYAncF1f-9B73yyt1ofRJOenV_TYmiHC-j9X6Hu3PVef2f748VW97zNHCU-ZlFyBaq2theayVlIb3rQNK5XSRDeEMSO10rSxqi6NYZQzsRgVlmlBVMFWaHPfdQBwuQY3mnC73D-zXwgHTcY</recordid><startdate>1994</startdate><enddate>1994</enddate><creator>Pao, D.C.W.</creator><creator>Chi-Kueng Chan</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>1994</creationdate><title>Fault-tolerant message routing in hypercube using local neighborhood information</title><author>Pao, D.C.W. ; Chi-Kueng Chan</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i104t-7748e8fccb6947b879a4dfd3588909d033a79891dc8b5aa3143631416c3960823</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>1994</creationdate><topic>Cities and towns</topic><topic>Fault tolerance</topic><topic>Hamming distance</topic><topic>Heuristic algorithms</topic><topic>Hypercubes</topic><topic>Peer to peer computing</topic><topic>Routing</topic><topic>System recovery</topic><toplevel>online_resources</toplevel><creatorcontrib>Pao, D.C.W.</creatorcontrib><creatorcontrib>Chi-Kueng Chan</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEL</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Pao, D.C.W.</au><au>Chi-Kueng Chan</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Fault-tolerant message routing in hypercube using local neighborhood information</atitle><btitle>Proceedings of TENCON'94 - 1994 IEEE Region 10's 9th Annual International Conference on: 'Frontiers of Computer Technology'</btitle><stitle>TENCON</stitle><date>1994</date><risdate>1994</risdate><spage>440</spage><epage>444 vol.1</epage><pages>440-444 vol.1</pages><isbn>0780318625</isbn><isbn>9780780318625</isbn><abstract>We present fault-tolerant message (packet) routing algorithms for hypercubes that make use of the 2-neighborhood information. Our algorithms can tolerate (i) up to n faulty components in any Hamming ball of radius 3, and (ii) up to n-1 faulty components in the Hamming ball of radius 2 centered at the destination node. The path length of the packet is less than or equal to 3k, where k is the Hamming distance from the source to destination. We also show that /spl Omega/(k/sup 2/) faults are required to make a packet to undertake a route of length 3k. A simulation study of the performance of the routing algorithms is presented. The structured buffer pool technique can be incorporated into our routing algorithms to prevent deadlock from occurring.< ></abstract><pub>IEEE</pub><doi>10.1109/TENCON.1994.369262</doi></addata></record> |
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identifier | ISBN: 0780318625 |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Cities and towns Fault tolerance Hamming distance Heuristic algorithms Hypercubes Peer to peer computing Routing System recovery |
title | Fault-tolerant message routing in hypercube using local neighborhood information |
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