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Distributed simulation with locality

We describe MOSS, a small language of mobile distributed objects and system-wide references, uncommitted to any distributed simulation protocol, but which can be executed as a distributed conservative simulation with automatic deduction of lookahead. We show how the MOSS programmer can control the d...

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Bibliographic Details
Main Authors: Blanchard, T.D., Lake, T.W.
Format: Conference Proceeding
Language:English
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Summary:We describe MOSS, a small language of mobile distributed objects and system-wide references, uncommitted to any distributed simulation protocol, but which can be executed as a distributed conservative simulation with automatic deduction of lookahead. We show how the MOSS programmer can control the dynamic distribution and locality of simulation objects by simple means which provide natural modelling functions. Preliminary results show how programmed locality can reduce communication costs in simulation.< >
DOI:10.1109/PADS.1995.404298