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A Control Approach For Real Time Human Grasp Simulation with Deformable Fingertips
This paper presents a control approach for human grasp simulation in a real-time context. We consider a 12-dof hand grasping quasi-rigid objects, either for fine manipulation or perturbation rejection. The objective is to translate and rotate the object with respect to non-sliding conditions. In ord...
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Main Authors: | , , , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Request full text |
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Summary: | This paper presents a control approach for human grasp simulation in a real-time context. We consider a 12-dof hand grasping quasi-rigid objects, either for fine manipulation or perturbation rejection. The objective is to translate and rotate the object with respect to non-sliding conditions. In order to improve the visual realism and the stability of the simulation, we use a locally deformable model on fingertips with friction. The resolution of contact forces is used for controlling the system with a set of 23 muscles. This paper presents also a new technique for solving the grasping force optimization problem, allowing real time simulation. This work is part of a virtual human project and combines robotic control experiments and theoretical laws of deformations in a global simulation |
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ISSN: | 2153-0858 2153-0866 |
DOI: | 10.1109/IROS.2006.282172 |