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A scenario for collaborative learning in virtual engineering laboratories
The feasibility of developing interactive collaborative virtual environments for undergraduate student laboratory experiments is currently being explored at various institutions. Such environments can be implemented using commercial multiplayer game engines together with the associated software deve...
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creator | Arango, F. Chenghung Chang Esche, S.K. Chassapis, C. |
description | The feasibility of developing interactive collaborative virtual environments for undergraduate student laboratory experiments is currently being explored at various institutions. Such environments can be implemented using commercial multiplayer game engines together with the associated software development kits. Such immersive environments are expected to provide students with an opportunity for exercising their problem solving skills by collaboratively interacting with each other and the virtual laboratory exercises. This paper discusses the requirements for designing game-based virtual laboratory environments from pedagogical as well as technical point of view. Also, the practical implementation of these design requirements in a prototype system is discussed and a sample scenario for a virtual laboratory based on an existing laboratory exercise from a junior- level mechanical engineering course on mechanisms and machine dynamics is presented. The described virtual laboratory environment represents an attempt to mimic important aspects of the learning experience gained through conventional hands-on experiments and even augment this experience by certain features that are not achievable in the traditional hands-on laboratory setting. |
doi_str_mv | 10.1109/FIE.2007.4417818 |
format | conference_proceeding |
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The described virtual laboratory environment represents an attempt to mimic important aspects of the learning experience gained through conventional hands-on experiments and even augment this experience by certain features that are not achievable in the traditional hands-on laboratory setting.</description><subject>Collaboration</subject><subject>Collaborative learning environment</subject><subject>Collaborative work</subject><subject>Computer games</subject><subject>Educational activities</subject><subject>Engines</subject><subject>Game engine</subject><subject>Laboratories</subject><subject>Mechanical engineering</subject><subject>Online laboratory</subject><subject>Problem-solving</subject><subject>Programming</subject><subject>Remote experiment</subject><subject>Software development kit</subject><subject>Virtual environment</subject><subject>Virtual experiment</subject><subject>Virtual prototyping</subject><issn>0190-5848</issn><issn>2377-634X</issn><isbn>9781424410835</isbn><isbn>1424410835</isbn><isbn>1424410843</isbn><isbn>9781424410842</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2007</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNotkMtqwzAURNUX1E29L3SjH7ArWe9lCElrCHSTRXdBkq-CiisX2Q307-sSz2a4M4e7GISeKKkpJeZl127rhhBVc06VpvoKPVDezAfRnF2jomFKVZLxjxtUmhlYOiZuUUGoIZXQXN-jchw_ySwuZoAVqF3j0UOyOQ44DBn7oe-tG7Kd4hlwDzanmE44JnyOefqxPYZ0igkg_8cLOuQI4yO6C7YfoVx8hQ677WHzVu3fX9vNel9FQ6YqCG-8lzYQ6KSW3DMRCNMdl840ljJjbOd057zi1LlOyYZTLZ3gqtNaBcFW6PnyNgLA8TvHL5t_j8so7A8qT1Hi</recordid><startdate>200710</startdate><enddate>200710</enddate><creator>Arango, F.</creator><creator>Chenghung Chang</creator><creator>Esche, S.K.</creator><creator>Chassapis, C.</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope></search><sort><creationdate>200710</creationdate><title>A scenario for collaborative learning in virtual engineering laboratories</title><author>Arango, F. ; Chenghung Chang ; Esche, S.K. ; Chassapis, C.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-f5c9cc6af0ed6864c35f038d46b92a1399adb8dbc741bbd7624186b547d887f53</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2007</creationdate><topic>Collaboration</topic><topic>Collaborative learning environment</topic><topic>Collaborative work</topic><topic>Computer games</topic><topic>Educational activities</topic><topic>Engines</topic><topic>Game engine</topic><topic>Laboratories</topic><topic>Mechanical engineering</topic><topic>Online laboratory</topic><topic>Problem-solving</topic><topic>Programming</topic><topic>Remote experiment</topic><topic>Software development kit</topic><topic>Virtual environment</topic><topic>Virtual experiment</topic><topic>Virtual prototyping</topic><toplevel>online_resources</toplevel><creatorcontrib>Arango, F.</creatorcontrib><creatorcontrib>Chenghung Chang</creatorcontrib><creatorcontrib>Esche, S.K.</creatorcontrib><creatorcontrib>Chassapis, C.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE/IET Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Arango, F.</au><au>Chenghung Chang</au><au>Esche, S.K.</au><au>Chassapis, C.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>A scenario for collaborative learning in virtual engineering laboratories</atitle><btitle>2007 37th Annual Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports</btitle><stitle>FIE</stitle><date>2007-10</date><risdate>2007</risdate><spage>F3G-7</spage><epage>F3G-12</epage><pages>F3G-7-F3G-12</pages><issn>0190-5848</issn><eissn>2377-634X</eissn><isbn>9781424410835</isbn><isbn>1424410835</isbn><eisbn>1424410843</eisbn><eisbn>9781424410842</eisbn><abstract>The feasibility of developing interactive collaborative virtual environments for undergraduate student laboratory experiments is currently being explored at various institutions. Such environments can be implemented using commercial multiplayer game engines together with the associated software development kits. Such immersive environments are expected to provide students with an opportunity for exercising their problem solving skills by collaboratively interacting with each other and the virtual laboratory exercises. This paper discusses the requirements for designing game-based virtual laboratory environments from pedagogical as well as technical point of view. Also, the practical implementation of these design requirements in a prototype system is discussed and a sample scenario for a virtual laboratory based on an existing laboratory exercise from a junior- level mechanical engineering course on mechanisms and machine dynamics is presented. 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identifier | ISSN: 0190-5848 |
ispartof | 2007 37th Annual Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports, 2007, p.F3G-7-F3G-12 |
issn | 0190-5848 2377-634X |
language | eng |
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source | IEEE Xplore All Conference Series |
subjects | Collaboration Collaborative learning environment Collaborative work Computer games Educational activities Engines Game engine Laboratories Mechanical engineering Online laboratory Problem-solving Programming Remote experiment Software development kit Virtual environment Virtual experiment Virtual prototyping |
title | A scenario for collaborative learning in virtual engineering laboratories |
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