Loading…

Underwater Sensor Field Design using Game Theory

When designing a field of passive underwater sensors, a series of assumptions are typically made, with one of the more glaring being range independence throughout an operational area. It is unlikely that a large water space will have uniform acoustic characteristics, meaning that the performance of...

Full description

Saved in:
Bibliographic Details
Main Authors: Golen, Erik F., Shenoy, Nirmala, Incze, Bruce Imre
Format: Conference Proceeding
Language:English
Subjects:
Online Access:Request full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by
cites
container_end_page 7
container_issue
container_start_page 1
container_title
container_volume
creator Golen, Erik F.
Shenoy, Nirmala
Incze, Bruce Imre
description When designing a field of passive underwater sensors, a series of assumptions are typically made, with one of the more glaring being range independence throughout an operational area. It is unlikely that a large water space will have uniform acoustic characteristics, meaning that the performance of a sensor will vary based on its physical location. Considering that a threat may also have knowledge of the acoustics of an area, a field designer could divide the area into sectors based on changes in acoustics and predict how often a threat submarine will visit each sector of the area to increase the field's submarine detection capabilities. In this work, an operational area is split up into four quadrants with varying acoustic characteristics and the probability of visitation to each quadrant by a threat submarine is determined using game theory. A new Game Theory Field Design (GTFD) model is proposed that properly allocates sensors to each quadrant according to the visitation probabilities. When compared with a random field design model that does not consider these probabilities, GTFD is shown to offer a significant improvement in terms of detection capability.
doi_str_mv 10.1109/MILCOM.2007.4455120
format conference_proceeding
fullrecord <record><control><sourceid>ieee_CHZPO</sourceid><recordid>TN_cdi_ieee_primary_4455120</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>4455120</ieee_id><sourcerecordid>4455120</sourcerecordid><originalsourceid>FETCH-LOGICAL-i90t-58f3037fb1d48f465aefe0e842547b5d1382a4be728a8a48d77c6ee0a2316b6d3</originalsourceid><addsrcrecordid>eNpVj81KAzEURuMfWOo8QTd5gRlvkpufWUq1tTClC8d1yZg7NdJOJalI316hRfBsvsWBDw5jEwGVEFDfLxfNdLWsJICtELUWEi5YUVsnUCIKLZS9ZCMptC6tdubqn5Nw_eesu2VFzh_wiwGFWo0YvA6B0rc_UOIvNOR94rNI28AfKcfNwL9yHDZ87nfE23fap-Mdu-n9NlNx3jFrZ0_t9LlsVvPF9KEpYw2HUrtegbJ9JwK6Ho321BOQQ6nRdjoI5aTHjqx03nl0wdo3QwReKmE6E9SYTU63kYjWnynufDquz_nqBzYeSJY</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Underwater Sensor Field Design using Game Theory</title><source>IEEE Xplore All Conference Series</source><creator>Golen, Erik F. ; Shenoy, Nirmala ; Incze, Bruce Imre</creator><creatorcontrib>Golen, Erik F. ; Shenoy, Nirmala ; Incze, Bruce Imre</creatorcontrib><description>When designing a field of passive underwater sensors, a series of assumptions are typically made, with one of the more glaring being range independence throughout an operational area. It is unlikely that a large water space will have uniform acoustic characteristics, meaning that the performance of a sensor will vary based on its physical location. Considering that a threat may also have knowledge of the acoustics of an area, a field designer could divide the area into sectors based on changes in acoustics and predict how often a threat submarine will visit each sector of the area to increase the field's submarine detection capabilities. In this work, an operational area is split up into four quadrants with varying acoustic characteristics and the probability of visitation to each quadrant by a threat submarine is determined using game theory. A new Game Theory Field Design (GTFD) model is proposed that properly allocates sensors to each quadrant according to the visitation probabilities. When compared with a random field design model that does not consider these probabilities, GTFD is shown to offer a significant improvement in terms of detection capability.</description><identifier>ISSN: 2155-7578</identifier><identifier>ISBN: 9781424415120</identifier><identifier>ISBN: 1424415128</identifier><identifier>EISSN: 2155-7586</identifier><identifier>EISBN: 9781424415137</identifier><identifier>EISBN: 1424415136</identifier><identifier>DOI: 10.1109/MILCOM.2007.4455120</identifier><language>eng</language><publisher>IEEE</publisher><subject>Acoustic sensors ; Acoustic signal detection ; Game theory ; Marine vehicles ; Protection ; Sensor phenomena and characterization ; Underwater acoustics ; Underwater communication ; Underwater vehicles ; Water</subject><ispartof>MILCOM 2007 - IEEE Military Communications Conference, 2007, p.1-7</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/4455120$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2058,27925,54555,54920,54932</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/4455120$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Golen, Erik F.</creatorcontrib><creatorcontrib>Shenoy, Nirmala</creatorcontrib><creatorcontrib>Incze, Bruce Imre</creatorcontrib><title>Underwater Sensor Field Design using Game Theory</title><title>MILCOM 2007 - IEEE Military Communications Conference</title><addtitle>MILCOM</addtitle><description>When designing a field of passive underwater sensors, a series of assumptions are typically made, with one of the more glaring being range independence throughout an operational area. It is unlikely that a large water space will have uniform acoustic characteristics, meaning that the performance of a sensor will vary based on its physical location. Considering that a threat may also have knowledge of the acoustics of an area, a field designer could divide the area into sectors based on changes in acoustics and predict how often a threat submarine will visit each sector of the area to increase the field's submarine detection capabilities. In this work, an operational area is split up into four quadrants with varying acoustic characteristics and the probability of visitation to each quadrant by a threat submarine is determined using game theory. A new Game Theory Field Design (GTFD) model is proposed that properly allocates sensors to each quadrant according to the visitation probabilities. When compared with a random field design model that does not consider these probabilities, GTFD is shown to offer a significant improvement in terms of detection capability.</description><subject>Acoustic sensors</subject><subject>Acoustic signal detection</subject><subject>Game theory</subject><subject>Marine vehicles</subject><subject>Protection</subject><subject>Sensor phenomena and characterization</subject><subject>Underwater acoustics</subject><subject>Underwater communication</subject><subject>Underwater vehicles</subject><subject>Water</subject><issn>2155-7578</issn><issn>2155-7586</issn><isbn>9781424415120</isbn><isbn>1424415128</isbn><isbn>9781424415137</isbn><isbn>1424415136</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2007</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNpVj81KAzEURuMfWOo8QTd5gRlvkpufWUq1tTClC8d1yZg7NdJOJalI316hRfBsvsWBDw5jEwGVEFDfLxfNdLWsJICtELUWEi5YUVsnUCIKLZS9ZCMptC6tdubqn5Nw_eesu2VFzh_wiwGFWo0YvA6B0rc_UOIvNOR94rNI28AfKcfNwL9yHDZ87nfE23fap-Mdu-n9NlNx3jFrZ0_t9LlsVvPF9KEpYw2HUrtegbJ9JwK6Ho321BOQQ6nRdjoI5aTHjqx03nl0wdo3QwReKmE6E9SYTU63kYjWnynufDquz_nqBzYeSJY</recordid><startdate>200710</startdate><enddate>200710</enddate><creator>Golen, Erik F.</creator><creator>Shenoy, Nirmala</creator><creator>Incze, Bruce Imre</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope></search><sort><creationdate>200710</creationdate><title>Underwater Sensor Field Design using Game Theory</title><author>Golen, Erik F. ; Shenoy, Nirmala ; Incze, Bruce Imre</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-58f3037fb1d48f465aefe0e842547b5d1382a4be728a8a48d77c6ee0a2316b6d3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2007</creationdate><topic>Acoustic sensors</topic><topic>Acoustic signal detection</topic><topic>Game theory</topic><topic>Marine vehicles</topic><topic>Protection</topic><topic>Sensor phenomena and characterization</topic><topic>Underwater acoustics</topic><topic>Underwater communication</topic><topic>Underwater vehicles</topic><topic>Water</topic><toplevel>online_resources</toplevel><creatorcontrib>Golen, Erik F.</creatorcontrib><creatorcontrib>Shenoy, Nirmala</creatorcontrib><creatorcontrib>Incze, Bruce Imre</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE/IET Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Golen, Erik F.</au><au>Shenoy, Nirmala</au><au>Incze, Bruce Imre</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Underwater Sensor Field Design using Game Theory</atitle><btitle>MILCOM 2007 - IEEE Military Communications Conference</btitle><stitle>MILCOM</stitle><date>2007-10</date><risdate>2007</risdate><spage>1</spage><epage>7</epage><pages>1-7</pages><issn>2155-7578</issn><eissn>2155-7586</eissn><isbn>9781424415120</isbn><isbn>1424415128</isbn><eisbn>9781424415137</eisbn><eisbn>1424415136</eisbn><abstract>When designing a field of passive underwater sensors, a series of assumptions are typically made, with one of the more glaring being range independence throughout an operational area. It is unlikely that a large water space will have uniform acoustic characteristics, meaning that the performance of a sensor will vary based on its physical location. Considering that a threat may also have knowledge of the acoustics of an area, a field designer could divide the area into sectors based on changes in acoustics and predict how often a threat submarine will visit each sector of the area to increase the field's submarine detection capabilities. In this work, an operational area is split up into four quadrants with varying acoustic characteristics and the probability of visitation to each quadrant by a threat submarine is determined using game theory. A new Game Theory Field Design (GTFD) model is proposed that properly allocates sensors to each quadrant according to the visitation probabilities. When compared with a random field design model that does not consider these probabilities, GTFD is shown to offer a significant improvement in terms of detection capability.</abstract><pub>IEEE</pub><doi>10.1109/MILCOM.2007.4455120</doi><tpages>7</tpages></addata></record>
fulltext fulltext_linktorsrc
identifier ISSN: 2155-7578
ispartof MILCOM 2007 - IEEE Military Communications Conference, 2007, p.1-7
issn 2155-7578
2155-7586
language eng
recordid cdi_ieee_primary_4455120
source IEEE Xplore All Conference Series
subjects Acoustic sensors
Acoustic signal detection
Game theory
Marine vehicles
Protection
Sensor phenomena and characterization
Underwater acoustics
Underwater communication
Underwater vehicles
Water
title Underwater Sensor Field Design using Game Theory
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-01T20%3A15%3A05IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_CHZPO&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Underwater%20Sensor%20Field%20Design%20using%20Game%20Theory&rft.btitle=MILCOM%202007%20-%20IEEE%20Military%20Communications%20Conference&rft.au=Golen,%20Erik%20F.&rft.date=2007-10&rft.spage=1&rft.epage=7&rft.pages=1-7&rft.issn=2155-7578&rft.eissn=2155-7586&rft.isbn=9781424415120&rft.isbn_list=1424415128&rft_id=info:doi/10.1109/MILCOM.2007.4455120&rft.eisbn=9781424415137&rft.eisbn_list=1424415136&rft_dat=%3Cieee_CHZPO%3E4455120%3C/ieee_CHZPO%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-i90t-58f3037fb1d48f465aefe0e842547b5d1382a4be728a8a48d77c6ee0a2316b6d3%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=4455120&rfr_iscdi=true