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An FPGA implementation of whitted-style ray tracing accelerator
This paper presents an FPGA implementation of a full whitted-style ray tracing accelerator. It achieves about 1.3 M rays per second over realistic 3 D scenes. The future implementation with ASIC is expected to achieve real-time performance.
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Main Authors: | , , , , , , , , , , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Request full text |
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Summary: | This paper presents an FPGA implementation of a full whitted-style ray tracing accelerator. It achieves about 1.3 M rays per second over realistic 3 D scenes. The future implementation with ASIC is expected to achieve real-time performance. |
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DOI: | 10.1109/RT.2008.4634650 |