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Efficient maze-running and line-search algorithms for VLSI layout
A new construct called the connection graph G/sup 4/, is proposed. An efficient geometric algorithm for constructing G/sup 4/ is given. A framework is presented for designing a class of time and space efficient maze-running and line-search rectilinear shortest path and rectilinear minimum spanning t...
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Main Authors: | , , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Request full text |
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Summary: | A new construct called the connection graph G/sup 4/, is proposed. An efficient geometric algorithm for constructing G/sup 4/ is given. A framework is presented for designing a class of time and space efficient maze-running and line-search rectilinear shortest path and rectilinear minimum spanning tree algorithms based on G/sup 4/. Several example maze-running and line-search algorithms based on G/sup 4/ are given to demonstrate the power of G/sup 4/ in designing good sequential VLSI routing algorithms.< > |
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DOI: | 10.1109/SECON.1993.465749 |