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Many-Core vs. Many-Thread Machines: Stay Away From the Valley
We study the tradeoffs between Many-Core machines like Intel's Larrabee and Many-Thread machines like Nvidia and AMD GPGPUs. We define a unified model describing a superposition of the two architectures, and use it to identify operation zones for which each machine is more suitable. Moreover, w...
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Published in: | IEEE computer architecture letters 2009-01, Vol.8 (1), p.25-28 |
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Main Authors: | , , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | We study the tradeoffs between Many-Core machines like Intel's Larrabee and Many-Thread machines like Nvidia and AMD GPGPUs. We define a unified model describing a superposition of the two architectures, and use it to identify operation zones for which each machine is more suitable. Moreover, we identify an intermediate zone in which both machines deliver inferior performance. We study the shape of this "performance valley" and provide insights on how it can be avoided. |
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ISSN: | 1556-6056 1556-6064 |
DOI: | 10.1109/L-CA.2009.4 |