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Recognition and generation of motion primitives with humanoid robots

Recently, interest in analysis and generation of human and human-like motion has increased in various areas. In robotics, in order to operate a humanoid robot, it is necessary to generate motions that have strictly dynamic consistency. Furthermore, human-like motion for robots will bring advantages...

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Bibliographic Details
Main Authors: Calderon, C.A.A., Mohan, R.E., Changjiu Zhou
Format: Conference Proceeding
Language:English
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Summary:Recently, interest in analysis and generation of human and human-like motion has increased in various areas. In robotics, in order to operate a humanoid robot, it is necessary to generate motions that have strictly dynamic consistency. Furthermore, human-like motion for robots will bring advantages such as energy optimization. This paper presents a mechanism to recognize and generate human-like motions, such as walking and kicking, for a humanoid robot using a simple model based on observation and analysis of human motion. Our ultimate goal is to establish a design principle of a controller in order to achieve natural human-like motions. The approach presented here rests on the principle that in most biological motor learning scenarios some form of optimization with respect to a physical criterion is taking place. In similar way, the equations of motion for the humanoid robot systems are formulated in such a way that the resulting optimization problems can be solved reliably and efficiently. The simulation results show that faster and more accurate searching can be achieved to generate efficient human-like gait. In comparison with methods that do not include observation of human gait. The gait has been successfully used to control Robo-Erectus, a soccer-playing humanoid robot, which is one of the foremost leading soccer-playing humanoid robots in the RoboCup Humanoid League.
ISSN:2159-6247
2159-6255
DOI:10.1109/AIM.2009.5229894