Loading…

Network coding for data dissemination: it is not what you know, but what your neighbors don't know

We propose a linear network coding scheme to disseminate a finite number of data packets in arbitrary networks. The setup assumes a packet erasure channel, slotted time, and that nodes cannot transmit and receive information simultaneously. The dissemination process is completed when all terminals c...

Full description

Saved in:
Bibliographic Details
Main Authors: Lucani, D.E., Fitzek, F.H.P., Medard, M., Stojanovic, M.
Format: Conference Proceeding
Language:English
Subjects:
Online Access:Request full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by
cites
container_end_page 8
container_issue
container_start_page 1
container_title
container_volume
creator Lucani, D.E.
Fitzek, F.H.P.
Medard, M.
Stojanovic, M.
description We propose a linear network coding scheme to disseminate a finite number of data packets in arbitrary networks. The setup assumes a packet erasure channel, slotted time, and that nodes cannot transmit and receive information simultaneously. The dissemination process is completed when all terminals can decode the original data packets. We also assume a perfect knowledge of the information at each of the nodes, but not necessarily a perfect knowledge of the channel. A centralized controller decides which nodes should transmit, to what set of receiver nodes, and what information should be broadcasted. We show that the problem can be thought of as a scheduling problem, which is hard to solve. Thus, we consider the use of a greedy algorithm that only takes into account the current state of the system to make a decision. The proposed algorithm tries to maximize the impact on the network at each slot, i.e. maximize the number of nodes that will benefit from the coded packet sent by each active transmitter. We show that our scheme is considerably better, in terms of the number of slots to complete transmission, than schemes that choose the node with more information as the transmitter at every time slot.
doi_str_mv 10.1109/WIOPT.2009.5291585
format conference_proceeding
fullrecord <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_5291585</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>5291585</ieee_id><sourcerecordid>5291585</sourcerecordid><originalsourceid>FETCH-LOGICAL-i645-e0706e4288b287cc2878d5ff3033289a4f1f032bb85849689a6f7c392ae120a33</originalsourceid><addsrcrecordid>eNpFkMtOwzAQRY1QJWjpD8BmdmxI8DOx2aGKR6WKsojEsnISuzWlNopdRf17AlQwizu6R0ezGIQuCc4Jwer2bb58rXKKscoFVURIcYLGhFPOuRro6V8hqhyh8beocEEUPUPTGN_xMFwwUeJzVL-Y1IduC01onV-DDR20OmloXYxm57xOLvg7cAlcBB8S9Bud4BD2sPWhv4F6_4868MatN3XoIrTBX6cf5wKNrP6IZnrcE1Q9PlSz52yxfJrP7heZK7jIDC5xYTiVsqaybJohZCusZZgxKpXmlljMaF1LIbkqBlLYsmGKakMo1oxN0NXvWWeMWX12bqe7w-r4H_YFqEJXEw</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Network coding for data dissemination: it is not what you know, but what your neighbors don't know</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Lucani, D.E. ; Fitzek, F.H.P. ; Medard, M. ; Stojanovic, M.</creator><creatorcontrib>Lucani, D.E. ; Fitzek, F.H.P. ; Medard, M. ; Stojanovic, M.</creatorcontrib><description>We propose a linear network coding scheme to disseminate a finite number of data packets in arbitrary networks. The setup assumes a packet erasure channel, slotted time, and that nodes cannot transmit and receive information simultaneously. The dissemination process is completed when all terminals can decode the original data packets. We also assume a perfect knowledge of the information at each of the nodes, but not necessarily a perfect knowledge of the channel. A centralized controller decides which nodes should transmit, to what set of receiver nodes, and what information should be broadcasted. We show that the problem can be thought of as a scheduling problem, which is hard to solve. Thus, we consider the use of a greedy algorithm that only takes into account the current state of the system to make a decision. The proposed algorithm tries to maximize the impact on the network at each slot, i.e. maximize the number of nodes that will benefit from the coded packet sent by each active transmitter. We show that our scheme is considerably better, in terms of the number of slots to complete transmission, than schemes that choose the node with more information as the transmitter at every time slot.</description><identifier>ISBN: 1424449197</identifier><identifier>ISBN: 9781424449194</identifier><identifier>EISBN: 1424449200</identifier><identifier>EISBN: 9781424449200</identifier><identifier>DOI: 10.1109/WIOPT.2009.5291585</identifier><identifier>LCCN: 2009906192</identifier><language>eng</language><publisher>IEEE</publisher><subject>Access protocols ; Base stations ; Broadcasting ; Centralized control ; Decoding ; Greedy algorithms ; Linear code ; Media Access Protocol ; Network coding ; Transmitters</subject><ispartof>2009 7th International Symposium on Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks, 2009, p.1-8</ispartof><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/5291585$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2058,27925,54920</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/5291585$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Lucani, D.E.</creatorcontrib><creatorcontrib>Fitzek, F.H.P.</creatorcontrib><creatorcontrib>Medard, M.</creatorcontrib><creatorcontrib>Stojanovic, M.</creatorcontrib><title>Network coding for data dissemination: it is not what you know, but what your neighbors don't know</title><title>2009 7th International Symposium on Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks</title><addtitle>WIOPT</addtitle><description>We propose a linear network coding scheme to disseminate a finite number of data packets in arbitrary networks. The setup assumes a packet erasure channel, slotted time, and that nodes cannot transmit and receive information simultaneously. The dissemination process is completed when all terminals can decode the original data packets. We also assume a perfect knowledge of the information at each of the nodes, but not necessarily a perfect knowledge of the channel. A centralized controller decides which nodes should transmit, to what set of receiver nodes, and what information should be broadcasted. We show that the problem can be thought of as a scheduling problem, which is hard to solve. Thus, we consider the use of a greedy algorithm that only takes into account the current state of the system to make a decision. The proposed algorithm tries to maximize the impact on the network at each slot, i.e. maximize the number of nodes that will benefit from the coded packet sent by each active transmitter. We show that our scheme is considerably better, in terms of the number of slots to complete transmission, than schemes that choose the node with more information as the transmitter at every time slot.</description><subject>Access protocols</subject><subject>Base stations</subject><subject>Broadcasting</subject><subject>Centralized control</subject><subject>Decoding</subject><subject>Greedy algorithms</subject><subject>Linear code</subject><subject>Media Access Protocol</subject><subject>Network coding</subject><subject>Transmitters</subject><isbn>1424449197</isbn><isbn>9781424449194</isbn><isbn>1424449200</isbn><isbn>9781424449200</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2009</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNpFkMtOwzAQRY1QJWjpD8BmdmxI8DOx2aGKR6WKsojEsnISuzWlNopdRf17AlQwizu6R0ezGIQuCc4Jwer2bb58rXKKscoFVURIcYLGhFPOuRro6V8hqhyh8beocEEUPUPTGN_xMFwwUeJzVL-Y1IduC01onV-DDR20OmloXYxm57xOLvg7cAlcBB8S9Bud4BD2sPWhv4F6_4868MatN3XoIrTBX6cf5wKNrP6IZnrcE1Q9PlSz52yxfJrP7heZK7jIDC5xYTiVsqaybJohZCusZZgxKpXmlljMaF1LIbkqBlLYsmGKakMo1oxN0NXvWWeMWX12bqe7w-r4H_YFqEJXEw</recordid><startdate>200906</startdate><enddate>200906</enddate><creator>Lucani, D.E.</creator><creator>Fitzek, F.H.P.</creator><creator>Medard, M.</creator><creator>Stojanovic, M.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>200906</creationdate><title>Network coding for data dissemination: it is not what you know, but what your neighbors don't know</title><author>Lucani, D.E. ; Fitzek, F.H.P. ; Medard, M. ; Stojanovic, M.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i645-e0706e4288b287cc2878d5ff3033289a4f1f032bb85849689a6f7c392ae120a33</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2009</creationdate><topic>Access protocols</topic><topic>Base stations</topic><topic>Broadcasting</topic><topic>Centralized control</topic><topic>Decoding</topic><topic>Greedy algorithms</topic><topic>Linear code</topic><topic>Media Access Protocol</topic><topic>Network coding</topic><topic>Transmitters</topic><toplevel>online_resources</toplevel><creatorcontrib>Lucani, D.E.</creatorcontrib><creatorcontrib>Fitzek, F.H.P.</creatorcontrib><creatorcontrib>Medard, M.</creatorcontrib><creatorcontrib>Stojanovic, M.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEL</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Lucani, D.E.</au><au>Fitzek, F.H.P.</au><au>Medard, M.</au><au>Stojanovic, M.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Network coding for data dissemination: it is not what you know, but what your neighbors don't know</atitle><btitle>2009 7th International Symposium on Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks</btitle><stitle>WIOPT</stitle><date>2009-06</date><risdate>2009</risdate><spage>1</spage><epage>8</epage><pages>1-8</pages><isbn>1424449197</isbn><isbn>9781424449194</isbn><eisbn>1424449200</eisbn><eisbn>9781424449200</eisbn><abstract>We propose a linear network coding scheme to disseminate a finite number of data packets in arbitrary networks. The setup assumes a packet erasure channel, slotted time, and that nodes cannot transmit and receive information simultaneously. The dissemination process is completed when all terminals can decode the original data packets. We also assume a perfect knowledge of the information at each of the nodes, but not necessarily a perfect knowledge of the channel. A centralized controller decides which nodes should transmit, to what set of receiver nodes, and what information should be broadcasted. We show that the problem can be thought of as a scheduling problem, which is hard to solve. Thus, we consider the use of a greedy algorithm that only takes into account the current state of the system to make a decision. The proposed algorithm tries to maximize the impact on the network at each slot, i.e. maximize the number of nodes that will benefit from the coded packet sent by each active transmitter. We show that our scheme is considerably better, in terms of the number of slots to complete transmission, than schemes that choose the node with more information as the transmitter at every time slot.</abstract><pub>IEEE</pub><doi>10.1109/WIOPT.2009.5291585</doi><tpages>8</tpages><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier ISBN: 1424449197
ispartof 2009 7th International Symposium on Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks, 2009, p.1-8
issn
language eng
recordid cdi_ieee_primary_5291585
source IEEE Electronic Library (IEL) Conference Proceedings
subjects Access protocols
Base stations
Broadcasting
Centralized control
Decoding
Greedy algorithms
Linear code
Media Access Protocol
Network coding
Transmitters
title Network coding for data dissemination: it is not what you know, but what your neighbors don't know
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-06T18%3A51%3A13IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Network%20coding%20for%20data%20dissemination:%20it%20is%20not%20what%20you%20know,%20but%20what%20your%20neighbors%20don't%20know&rft.btitle=2009%207th%20International%20Symposium%20on%20Modeling%20and%20Optimization%20in%20Mobile,%20Ad%20Hoc,%20and%20Wireless%20Networks&rft.au=Lucani,%20D.E.&rft.date=2009-06&rft.spage=1&rft.epage=8&rft.pages=1-8&rft.isbn=1424449197&rft.isbn_list=9781424449194&rft_id=info:doi/10.1109/WIOPT.2009.5291585&rft.eisbn=1424449200&rft.eisbn_list=9781424449200&rft_dat=%3Cieee_6IE%3E5291585%3C/ieee_6IE%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-i645-e0706e4288b287cc2878d5ff3033289a4f1f032bb85849689a6f7c392ae120a33%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=5291585&rfr_iscdi=true