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Development of Games for SET-TOP-BOXES with Brazilian's Middleware GINGA-NCL
This paper aims to present the process of creating games for set-top-boxes with Brazilian's middleware GINGA embedded on it, focusing on GINGA-NCL, since game's pre-production until the end of the demonstration (DEMO) version developed by the Research Group of Information's Technology...
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Main Authors: | , , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Request full text |
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Summary: | This paper aims to present the process of creating games for set-top-boxes with Brazilian's middleware GINGA embedded on it, focusing on GINGA-NCL, since game's pre-production until the end of the demonstration (DEMO) version developed by the Research Group of Information's Technology on Digital TV of the Instituto Federal de Educação, Ciência e Tecnologia da bahia in conjunction with the Core of Computational Modeling of SENAI / CIMATEC. All games in this text have been programmed in the language Lua coupled to NCL and the tests to evaluate the game play were performed using the emulator Ginga-NCL Player and the Virtual Set-Top-Box (STB) Ginga-NCL. Both softwares simulate the needed equipment for televisions that do not have specific tuner for receiving digital signal. |
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ISSN: | 2159-6654 |
DOI: | 10.1109/SBGAMES.2009.33 |