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Development of Games for SET-TOP-BOXES with Brazilian's Middleware GINGA-NCL

This paper aims to present the process of creating games for set-top-boxes with Brazilian's middleware GINGA embedded on it, focusing on GINGA-NCL, since game's pre-production until the end of the demonstration (DEMO) version developed by the Research Group of Information's Technology...

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Bibliographic Details
Main Authors: Silva, Aderbal N, Souza, Antonio C S, Santos, Luiz C S
Format: Conference Proceeding
Language:English
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Summary:This paper aims to present the process of creating games for set-top-boxes with Brazilian's middleware GINGA embedded on it, focusing on GINGA-NCL, since game's pre-production until the end of the demonstration (DEMO) version developed by the Research Group of Information's Technology on Digital TV of the Instituto Federal de Educação, Ciência e Tecnologia da bahia in conjunction with the Core of Computational Modeling of SENAI / CIMATEC. All games in this text have been programmed in the language Lua coupled to NCL and the tests to evaluate the game play were performed using the emulator Ginga-NCL Player and the Virtual Set-Top-Box (STB) Ginga-NCL. Both softwares simulate the needed equipment for televisions that do not have specific tuner for receiving digital signal.
ISSN:2159-6654
DOI:10.1109/SBGAMES.2009.33