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Investigating the Trend of Virtual Reality-Based Stroke Rehabilitation Systems
The existing techniques used for post stroke rehabilitation have sought to offer stroke survivors with upper extremity motor deficits a system for the practice and re-learning of motor tasks. Some studies suggest that the use of Virtual Reality technologies as an assistive technology in combination...
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creator | Prashun, P Hadley, G Gatzidis, C Swain, I |
description | The existing techniques used for post stroke rehabilitation have sought to offer stroke survivors with upper extremity motor deficits a system for the practice and re-learning of motor tasks. Some studies suggest that the use of Virtual Reality technologies as an assistive technology in combination with conventional therapies can achieve improved results in post stroke rehabilitation. Despite the wealth of ongoing research attempting to build a virtual reality based system for upper extremity rehabilitation, there still exists a need for a training platform that would provide whole arm rehabilitation. In order to be practical this system should ideally be low cost and involve minimal therapist involvement. This paper describes some of the applications of virtual reality that have undergone clinical trials with patients suffering from upper extremity functional motor deficits. A brief description of VR technologies that are in place, providing benefits to the stroke patients with upper extremity motor and functional deficits, alongside a proof of concept of a whole arm rehabilitation platform is presented. |
doi_str_mv | 10.1109/IV.2010.93 |
format | conference_proceeding |
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A brief description of VR technologies that are in place, providing benefits to the stroke patients with upper extremity motor and functional deficits, alongside a proof of concept of a whole arm rehabilitation platform is presented.</description><subject>Clinical trials</subject><subject>Fingers</subject><subject>Frequency modulation</subject><subject>Haptics</subject><subject>Rehabilitation</subject><subject>Sensors</subject><subject>Stroke</subject><subject>Training</subject><subject>Upper Extremity</subject><subject>VE (Virtual Environment)</subject><subject>Virtual reality</subject><subject>VR (Virtual Reality)</subject><issn>1550-6037</issn><issn>2375-0138</issn><isbn>1424478464</isbn><isbn>9781424478460</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2010</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNotUEtLw0AYXHyAafXi1cv-gdR9ZpOjFh-BomBrr-Xb5Nt2NU0kuwr59y7oaZgZZmCGkGvOFpyz6rbeLgRLpJInJBPS6JxxWZ6SGVdCKVOqQp2RjGvN8oJJc0FmIXwwprQ2OiMvdf-DIfo9RN_vaTwg3YzYt3RwdOvH-A0dfUPofJzyewjY0nUch09M4gGsT3oKDj1dTyHiMVyScwddwKt_nJP3x4fN8jlfvT7Vy7tV7rnRMbeooClbcAKMQ0ArNRaqarlpCqcMaCNZ46wVrZLQctE4U2jbMJHsUrBSzsnNX69HxN3X6I8wTrs0KV2i5S_ofU-1</recordid><startdate>201007</startdate><enddate>201007</enddate><creator>Prashun, P</creator><creator>Hadley, G</creator><creator>Gatzidis, C</creator><creator>Swain, I</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>201007</creationdate><title>Investigating the Trend of Virtual Reality-Based Stroke Rehabilitation Systems</title><author>Prashun, P ; Hadley, G ; Gatzidis, C ; Swain, I</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i175t-be4ac8daf2a7feaeb35e649d17c6f47a5730cfbb2d43ad12cf765bc02c6f82083</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2010</creationdate><topic>Clinical trials</topic><topic>Fingers</topic><topic>Frequency modulation</topic><topic>Haptics</topic><topic>Rehabilitation</topic><topic>Sensors</topic><topic>Stroke</topic><topic>Training</topic><topic>Upper Extremity</topic><topic>VE (Virtual Environment)</topic><topic>Virtual reality</topic><topic>VR (Virtual Reality)</topic><toplevel>online_resources</toplevel><creatorcontrib>Prashun, P</creatorcontrib><creatorcontrib>Hadley, G</creatorcontrib><creatorcontrib>Gatzidis, C</creatorcontrib><creatorcontrib>Swain, I</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Xplore</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Prashun, P</au><au>Hadley, G</au><au>Gatzidis, C</au><au>Swain, I</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Investigating the Trend of Virtual Reality-Based Stroke Rehabilitation Systems</atitle><btitle>2010 14th International Conference Information Visualisation</btitle><stitle>IV</stitle><date>2010-07</date><risdate>2010</risdate><spage>641</spage><epage>647</epage><pages>641-647</pages><issn>1550-6037</issn><eissn>2375-0138</eissn><isbn>1424478464</isbn><isbn>9781424478460</isbn><abstract>The existing techniques used for post stroke rehabilitation have sought to offer stroke survivors with upper extremity motor deficits a system for the practice and re-learning of motor tasks. Some studies suggest that the use of Virtual Reality technologies as an assistive technology in combination with conventional therapies can achieve improved results in post stroke rehabilitation. Despite the wealth of ongoing research attempting to build a virtual reality based system for upper extremity rehabilitation, there still exists a need for a training platform that would provide whole arm rehabilitation. In order to be practical this system should ideally be low cost and involve minimal therapist involvement. This paper describes some of the applications of virtual reality that have undergone clinical trials with patients suffering from upper extremity functional motor deficits. A brief description of VR technologies that are in place, providing benefits to the stroke patients with upper extremity motor and functional deficits, alongside a proof of concept of a whole arm rehabilitation platform is presented.</abstract><pub>IEEE</pub><doi>10.1109/IV.2010.93</doi><tpages>7</tpages></addata></record> |
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ispartof | 2010 14th International Conference Information Visualisation, 2010, p.641-647 |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Clinical trials Fingers Frequency modulation Haptics Rehabilitation Sensors Stroke Training Upper Extremity VE (Virtual Environment) Virtual reality VR (Virtual Reality) |
title | Investigating the Trend of Virtual Reality-Based Stroke Rehabilitation Systems |
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