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Key Technologies in Semi-physical Periscope Scene Simulation System

For the purpose of training the periscope operator on shore, the periscope scene simulation system is designed based on VR technology. The structure of system is introduced at first. Then the method using stencil buffer to achieve the periscope circle window clipping is proposed, which can efficient...

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Main Authors: Xiao Jianbo, Hu Dabin, Liu Minlin
Format: Conference Proceeding
Language:English
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creator Xiao Jianbo
Hu Dabin
Liu Minlin
description For the purpose of training the periscope operator on shore, the periscope scene simulation system is designed based on VR technology. The structure of system is introduced at first. Then the method using stencil buffer to achieve the periscope circle window clipping is proposed, which can efficiently ensure the clipping and has little influence in rendering effect. By changing the vertical and horizontal angle of view to achieve the control the display at different magnification, the switching of LOD at different magnification is realized by altering the visible range of LODs. By applying callback functions of OpenGL in Vega Prime, achieved the display of Chinese characters in the coach console. The results show that system can simulate the whole process of periscope training and have good performance in economic efficiency and reliability.
doi_str_mv 10.1109/IFITA.2010.51
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identifier ISBN: 1424476216
ispartof 2010 International Forum on Information Technology and Applications, 2010, Vol.2, p.390-393
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source IEEE Electronic Library (IEL) Conference Proceedings
subjects Biological system modeling
Buffer storage
Chinese character display
LOD
periscope
Pixel
Rendering (computer graphics)
scene simulation
Servers
Solid modeling
stencil buffer
Training
title Key Technologies in Semi-physical Periscope Scene Simulation System
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