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Key Technologies in Semi-physical Periscope Scene Simulation System
For the purpose of training the periscope operator on shore, the periscope scene simulation system is designed based on VR technology. The structure of system is introduced at first. Then the method using stencil buffer to achieve the periscope circle window clipping is proposed, which can efficient...
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creator | Xiao Jianbo Hu Dabin Liu Minlin |
description | For the purpose of training the periscope operator on shore, the periscope scene simulation system is designed based on VR technology. The structure of system is introduced at first. Then the method using stencil buffer to achieve the periscope circle window clipping is proposed, which can efficiently ensure the clipping and has little influence in rendering effect. By changing the vertical and horizontal angle of view to achieve the control the display at different magnification, the switching of LOD at different magnification is realized by altering the visible range of LODs. By applying callback functions of OpenGL in Vega Prime, achieved the display of Chinese characters in the coach console. The results show that system can simulate the whole process of periscope training and have good performance in economic efficiency and reliability. |
doi_str_mv | 10.1109/IFITA.2010.51 |
format | conference_proceeding |
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The structure of system is introduced at first. Then the method using stencil buffer to achieve the periscope circle window clipping is proposed, which can efficiently ensure the clipping and has little influence in rendering effect. By changing the vertical and horizontal angle of view to achieve the control the display at different magnification, the switching of LOD at different magnification is realized by altering the visible range of LODs. By applying callback functions of OpenGL in Vega Prime, achieved the display of Chinese characters in the coach console. 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The results show that system can simulate the whole process of periscope training and have good performance in economic efficiency and reliability.</description><subject>Biological system modeling</subject><subject>Buffer storage</subject><subject>Chinese character display</subject><subject>LOD</subject><subject>periscope</subject><subject>Pixel</subject><subject>Rendering (computer graphics)</subject><subject>scene simulation</subject><subject>Servers</subject><subject>Solid modeling</subject><subject>stencil buffer</subject><subject>Training</subject><isbn>1424476216</isbn><isbn>9781424476213</isbn><isbn>9781424476220</isbn><isbn>1424476224</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2010</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNo1j81Kw0AYRUekoK1ZunKTF0j95iczmWUJ1gYLCs2-ZGa-2JH8kYmLvL0p6uZeDhwuXEIeKWwpBf1c7Ityt2WwcEpvSKRVRgUTQknG4Jas_4HKFVlfNc0ylao7EoXwBQBUSyVB3JP8Dee4RHvp-qb_9Bhi38UnbH0yXObgbdXEHzj6YPsB45PFbknffjfV5PtFnMOE7QNZ1VUTMPrrDSn3L2V-SI7vr0W-OyZew5QIrjVzitfaCpQMamerWihDuUJWm8wxDULXoE2m0DlnmAGkQnGJhipG-YY8_c56RDwPo2-rcT6nkl-P8h_1gky3</recordid><startdate>201007</startdate><enddate>201007</enddate><creator>Xiao Jianbo</creator><creator>Hu Dabin</creator><creator>Liu Minlin</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>201007</creationdate><title>Key Technologies in Semi-physical Periscope Scene Simulation System</title><author>Xiao Jianbo ; Hu Dabin ; Liu Minlin</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-43992d73f9c4e620fdcaf47b137e2fb8d29049f09b87edddb2b0e14736eb17213</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2010</creationdate><topic>Biological system modeling</topic><topic>Buffer storage</topic><topic>Chinese character display</topic><topic>LOD</topic><topic>periscope</topic><topic>Pixel</topic><topic>Rendering (computer graphics)</topic><topic>scene simulation</topic><topic>Servers</topic><topic>Solid modeling</topic><topic>stencil buffer</topic><topic>Training</topic><toplevel>online_resources</toplevel><creatorcontrib>Xiao Jianbo</creatorcontrib><creatorcontrib>Hu Dabin</creatorcontrib><creatorcontrib>Liu Minlin</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEL</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Xiao Jianbo</au><au>Hu Dabin</au><au>Liu Minlin</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Key Technologies in Semi-physical Periscope Scene Simulation System</atitle><btitle>2010 International Forum on Information Technology and Applications</btitle><stitle>ifita</stitle><date>2010-07</date><risdate>2010</risdate><volume>2</volume><spage>390</spage><epage>393</epage><pages>390-393</pages><isbn>1424476216</isbn><isbn>9781424476213</isbn><eisbn>9781424476220</eisbn><eisbn>1424476224</eisbn><abstract>For the purpose of training the periscope operator on shore, the periscope scene simulation system is designed based on VR technology. The structure of system is introduced at first. Then the method using stencil buffer to achieve the periscope circle window clipping is proposed, which can efficiently ensure the clipping and has little influence in rendering effect. By changing the vertical and horizontal angle of view to achieve the control the display at different magnification, the switching of LOD at different magnification is realized by altering the visible range of LODs. By applying callback functions of OpenGL in Vega Prime, achieved the display of Chinese characters in the coach console. The results show that system can simulate the whole process of periscope training and have good performance in economic efficiency and reliability.</abstract><pub>IEEE</pub><doi>10.1109/IFITA.2010.51</doi><tpages>4</tpages></addata></record> |
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identifier | ISBN: 1424476216 |
ispartof | 2010 International Forum on Information Technology and Applications, 2010, Vol.2, p.390-393 |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Biological system modeling Buffer storage Chinese character display LOD periscope Pixel Rendering (computer graphics) scene simulation Servers Solid modeling stencil buffer Training |
title | Key Technologies in Semi-physical Periscope Scene Simulation System |
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